So I'm still a rookie, and very late to the modding scene of Starcraft 2. I'd like to work on an extension mod aimed for me and my friends, but as I've started I've noticed certain problems
One major one is that command cards for many production structures are incorrect, such as the Factory only having Hellions, Siegetanks and Warhounds(Yes, Warhounds)
Is there something I am doing wrong? I am using the base Void dependencies, I would expect using the standard dependencies to give the current multiplayer balance to work from.
If the command cards have the wrong expansion set of units, you must have added a different expansion dependency without realizing. Double check it. You can also manually change it yourself if the correct units are available to change it with. There are tutorials in the link in my signature that should be able to help you.
Thanks for the quick reply, I looked at my dependencies and am currently using Void (Mod) and Void Multi (Mod)
The proper units were available to add to the command card, but it's still strange how I have to go about double checking everything just to bring it to the vanilla setup.
That's really strange, I tried to make a new map using the void dependencies, and having one, or both are all just as you said. I guess they haven't completely looked at LotV since it is relatively new. The swarm and Liberty ones work fine.
So yeah, I guess you just gotta manually change it.
Oh well, thanks, I suppose it's a blessing in a way since it forces me to look around and learn more facets of the editor just to get it to match the vanilla version.
So, I added campaign dependencies to the extension mod, putting them behind all the melee ones as to not override too much (Worked out almost seamlessly so far)
I am currently having a problem I can't figure out the solution to. All arrows in the data editor point to the Cybernetics Core being required by Stargate and Robotics Facility, but ingame they only require the Gateway. Likewise the Templar Archives and Dark Shrine require only the Gateway instead of the Twilight Council.
Help would be appreciated, I can't figure out why they are like this when the requirements for them in the probe - build ability says otherwise.
EDIT:
After resetting the ability and doing the requirements over again, it works fine!
So I'm still a rookie, and very late to the modding scene of Starcraft 2. I'd like to work on an extension mod aimed for me and my friends, but as I've started I've noticed certain problems
One major one is that command cards for many production structures are incorrect, such as the Factory only having Hellions, Siegetanks and Warhounds(Yes, Warhounds)
Is there something I am doing wrong? I am using the base Void dependencies, I would expect using the standard dependencies to give the current multiplayer balance to work from.
If the command cards have the wrong expansion set of units, you must have added a different expansion dependency without realizing. Double check it. You can also manually change it yourself if the correct units are available to change it with. There are tutorials in the link in my signature that should be able to help you.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
@fishy77: Go
Thanks for the quick reply, I looked at my dependencies and am currently using Void (Mod) and Void Multi (Mod)
The proper units were available to add to the command card, but it's still strange how I have to go about double checking everything just to bring it to the vanilla setup.
That's really strange, I tried to make a new map using the void dependencies, and having one, or both are all just as you said. I guess they haven't completely looked at LotV since it is relatively new. The swarm and Liberty ones work fine.
So yeah, I guess you just gotta manually change it.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
Oh well, thanks, I suppose it's a blessing in a way since it forces me to look around and learn more facets of the editor just to get it to match the vanilla version.
Thanks for your your help.
So, I added campaign dependencies to the extension mod, putting them behind all the melee ones as to not override too much (Worked out almost seamlessly so far)
I am currently having a problem I can't figure out the solution to. All arrows in the data editor point to the Cybernetics Core being required by Stargate and Robotics Facility, but ingame they only require the Gateway. Likewise the Templar Archives and Dark Shrine require only the Gateway instead of the Twilight Council.
Help would be appreciated, I can't figure out why they are like this when the requirements for them in the probe - build ability says otherwise.
EDIT:
After resetting the ability and doing the requirements over again, it works fine!