Yo. This stuff is rly wierd. The warhound beam doesn't see reference to new launch site (and impact too) until previous is destroyed, when i'm using attachment method. Try to reduce periodic duration in immortal's weapon persistant to see the issue (set it to 0.6 for example). Is there any thoughts how to fix this mess? (ye, i know that i can use a workaround and create second action actor for left launch site but the question is can i actualy fix current setup or not). Question is mostly for some guys that rly good with actors.
Done by changing creator of beam from action actor to LaunchSite. Seems like persistant effect creating everything related to him in his own scope, that caused this issue.
Yo. This stuff is rly wierd. The warhound beam doesn't see reference to new launch site (and impact too) until previous is destroyed, when i'm using attachment method. Try to reduce periodic duration in immortal's weapon persistant to see the issue (set it to 0.6 for example). Is there any thoughts how to fix this mess? (ye, i know that i can use a workaround and create second action actor for left launch site but the question is can i actualy fix current setup or not). Question is mostly for some guys that rly good with actors.
Done by changing creator of beam from action actor to LaunchSite. Seems like persistant effect creating everything related to him in his own scope, that caused this issue.