I don't understand, if I create a new actor attached to the origin and make it shooted from there, my unit will still shoot from the origin.
I want my unit to shoot from the top of the tower with a Z axis shift.
Ok I just don't know how to link my origin actor site to my actor attack.
Because in the "launch Site Ops+" I can't find my site actor.
So I add it in the "launch Site" field but that didn't work.
I did a quick look at your data and it looks like everything is set up right...although I am not nearly as well versed in data and DrSuperEvil. I had issues with this exact thing and found out something interesting. It looks like you are adding this to a default campaign unit, the wraith. Try duplicating the wraith unit and then setting up all your actors.
The issue I had was with the attack launching from the wrong place and a turret that wouldn't work. For me, my solution was as easy as duplicating a unit instead of building off a campaign unit. I think there are issues with adding actors to units that are not duplicated and or freshly created.
Try duplicating the wraith, giving it a new name and then add actors to it....it may help solve your issue.
EDIT
Just realized you meant the attack from the tower. Still the same thing applies. You modified the spore crawler's model and actor. So instead of just changing those fields to the default campaign unit spore crawler, duplicate the spore crawler and then set your actors to it.
The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
Isn't the same thing to modify an existing unit than duplicated it ?
I made 2 versions of my spore crawler : 1 with the defaut model and 1 with xelNagaColumn model. And so the default one works but not the other.
Isn't the same thing to modify an existing unit than duplicated it ? I made 2 versions of my spore crawler : 1 with the defaut model and 1 with xelNagaColumn model. And so the default one works but not the other.
Is that what you talked about ?
Well I don't think it has something to do with the model alone but the entire unit...maybe the actors, the events and the model combined. What I was talking about was that I had that exact issue with an entirely different unit (the vulture). I basically attached a model to the vulture and gave the attachment a weapon. I spent the the next 3 days trying to get the attack launch to launch from the attachment instead of the vulture's origin. My first few tries I was editing the vulture directly and no matter what I set the launch site to, the editor seemed to ignore it.
The only thing that solved my issue was to duplicate the vulture, then add actors to the duplicated vulture. So, in your case...duplicate the spore crawler (select the spore crawler, right click, duplicate, and make sure there is only a check for the spore crawlers actor) and then add all your actors to the duplicated unit.
Rollback Post to RevisionRollBack
The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
Hello,
I looked through this forum but I didn't find a clear response.
Here is what I want : modify an offset of a launching attachment point of a weapon of a model which has no attachment point.
What I already did :
How can I make it works without attachment point ?
The model has a fixed origin make a hidden Model type actor at an offset attached to the origin and get your Action actor? to shoot from there.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I don't understand, if I create a new actor attached to the origin and make it shooted from there, my unit will still shoot from the origin. I want my unit to shoot from the top of the tower with a Z axis shift.
You created a Site type actor and set the Action type actor to use it while enabling the Force Launch Site flag?
Also did you offset the attached actor to the top?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok I just don't know how to link my origin actor site to my actor attack. Because in the "launch Site Ops+" I can't find my site actor. So I add it in the "launch Site" field but that didn't work.
I created a test map to show what I did.
I did a quick look at your data and it looks like everything is set up right...although I am not nearly as well versed in data and DrSuperEvil. I had issues with this exact thing and found out something interesting. It looks like you are adding this to a default campaign unit, the wraith. Try duplicating the wraith unit and then setting up all your actors.
The issue I had was with the attack launching from the wrong place and a turret that wouldn't work. For me, my solution was as easy as duplicating a unit instead of building off a campaign unit. I think there are issues with adding actors to units that are not duplicated and or freshly created.
Try duplicating the wraith, giving it a new name and then add actors to it....it may help solve your issue.
EDIT Just realized you meant the attack from the tower. Still the same thing applies. You modified the spore crawler's model and actor. So instead of just changing those fields to the default campaign unit spore crawler, duplicate the spore crawler and then set your actors to it.
@bulletbutter: Go
Isn't the same thing to modify an existing unit than duplicated it ? I made 2 versions of my spore crawler : 1 with the defaut model and 1 with xelNagaColumn model. And so the default one works but not the other.
Is that what you talked about ?
Tried a reverse concept? Have a hidden actor with the column as a Model type actor attached to it?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well I don't think it has something to do with the model alone but the entire unit...maybe the actors, the events and the model combined. What I was talking about was that I had that exact issue with an entirely different unit (the vulture). I basically attached a model to the vulture and gave the attachment a weapon. I spent the the next 3 days trying to get the attack launch to launch from the attachment instead of the vulture's origin. My first few tries I was editing the vulture directly and no matter what I set the launch site to, the editor seemed to ignore it.
The only thing that solved my issue was to duplicate the vulture, then add actors to the duplicated vulture. So, in your case...duplicate the spore crawler (select the spore crawler, right click, duplicate, and make sure there is only a check for the spore crawlers actor) and then add all your actors to the duplicated unit.
Thank you DrSuperEvil and bulletbutter for your support it's finally work.
I've finally attached a new model and hide the first one like DrSuperEvil suggest, it's a good alternative to do it.