Hello everyone, got 2 questions for you guys today:
1) I'm trying to make the Marauder Actor play this animation when a specific ability is used : http://imgur.com/lG9oxjv
However, under the "animation play" properties of the Actor's events, I can't find anything even partially looking like "Attak0ld" ... It always has been things like "stand", "spell", "attack" ... but never something weird like that. Any idea/knowledge on how to play this one ?
2) On the same picture, how can I see the name of each of the attachments points (for exemple, Weapon 01, head, ...) ?
2: press shift + D in the cutscene editor and open the attachment points folder. then when you click on one of the entires, the corresponding green triangle should pulse.
Not entirely sure to be honest, I feel that it's just a way to allow custom animations that don't, like this example, have a Galaxy Editor recognised name. If anyone knows any better I'd not mind knowing either :p
Hello everyone, got 2 questions for you guys today:
1) I'm trying to make the Marauder Actor play this animation when a specific ability is used : http://imgur.com/lG9oxjv
However, under the "animation play" properties of the Actor's events, I can't find anything even partially looking like "Attak0ld" ... It always has been things like "stand", "spell", "attack" ... but never something weird like that. Any idea/knowledge on how to play this one ?
2) On the same picture, how can I see the name of each of the attachments points (for exemple, Weapon 01, head, ...) ?
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To use that Marauder animation, rather than an 'Animation Play' you want 'Play Sequence' and then type into the 'Sequence Name' field 'Attak0ld'
I love you guys ! Thank you so much (:
Just for my personal knowledge, what's the different between a sequence and an animation ?
@AirFlareSC2: Go
Not entirely sure to be honest, I feel that it's just a way to allow custom animations that don't, like this example, have a Galaxy Editor recognised name. If anyone knows any better I'd not mind knowing either :p
@FatCatTrap: Go
All right, thanks for everything (:
This is solved !