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hey hey,
I Have items with a effect that buff the unit , the problem im having is that he can use it even if its not equpied ( just in his secondary bag)
Now is there a way to make it so the unit cant use the effect on the item unless it's equipped in a specific *slot* ?
thanks :)
Check your item uses the behaviour when equipped and not when carried. Check the inventory slot in the container for your bag has equip disabled.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
well here's the thing,
its not a behavior , i use the item as an ability , So i dont use the carry behavior.
its like the Items in Diablo 2, with *charges* that allow u to cast some spells, but i only want it to be able to *left click* it when its equipped.
Item -> effect (apply behavior) [left click to use] -> Behavior (buff)
the BAG doesn't have the Equipped Enable. and that works cause i do have regular items with Behaviors on it and u only get them when equipped.
im thinking im going to need validators or requirements for this?!
bump!
bump :(
hey hey,
I Have items with a effect that buff the unit , the problem im having is that he can use it even if its not equpied ( just in his secondary bag)
Now is there a way to make it so the unit cant use the effect on the item unless it's equipped in a specific *slot* ?
thanks :)
Check your item uses the behaviour when equipped and not when carried. Check the inventory slot in the container for your bag has equip disabled.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
well here's the thing,
its not a behavior , i use the item as an ability , So i dont use the carry behavior.
its like the Items in Diablo 2, with *charges* that allow u to cast some spells, but i only want it to be able to *left click* it when its equipped.
Item -> effect (apply behavior) [left click to use] -> Behavior (buff)
the BAG doesn't have the Equipped Enable. and that works cause i do have regular items with Behaviors on it and u only get them when equipped.
im thinking im going to need validators or requirements for this?!
bump!
bump :(