So here's the issue; in an small extension mod I created, I changed the model of the vanilla sc2 structures. While under construction, the building cannot be selected or manually attacked. This is especially bad when I halt construction of a building and cannot finish it, or when I cannot rally workers to a gas mine while the building is under construction. After construction, however, the building is selectable and works as intended.
Two important things:
-The models used are almost always doodads.
-If you play as the zerg (Underworld) and you keep your selection on the worker before and during it making a structure, a blank icon will appear, along with the description of the worker unit, and not the building. This is true for morphs as well.
So here's the issue; in an small extension mod I created, I changed the model of the vanilla sc2 structures. While under construction, the building cannot be selected or manually attacked. This is especially bad when I halt construction of a building and cannot finish it, or when I cannot rally workers to a gas mine while the building is under construction. After construction, however, the building is selectable and works as intended.
Two important things:
-The models used are almost always doodads.
-If you play as the zerg (Underworld) and you keep your selection on the worker before and during it making a structure, a blank icon will appear, along with the description of the worker unit, and not the building. This is true for morphs as well.
Any ideas? I uploaded the mod just in case.
Mod File
Odd enough, other mods I've created in a similar fashion don't have this error. Is it possible that a certain flag or setting was disabled?
Attach a HitTestSphere model as a Model type actor as an attachment. Some models just lack the properties to be selected.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I found out that there was an actor that had an event that created every time a unit was loaded into the game. Once corrected, the issue was resolved.