Hi,
I'm trying to make unit bash target, deal damage, and then jump back (using two launch missile effects with death type none, and stalker mover). Unit is jumping forward, but won't return.
I tried setting second launch missile effect launch location to source unit and impact to first launch effect source point, but nothing happens.
I tried also using effect set to create persistent located at source point along with first launch missile, and then launch - source unit, impact - persistent effect source point in second launch effect, but doesn't work too. I wonder if reference to source unit is somehow destroyed, or what.
Also problem #2:
After launching unit with stalker mover (flying unit), its height is modified to 0. How to make unit move back to original height after launch?
1) Create Persistent on impact (impact effect), make everything you need(stun, dmg, etc) with persistent initial effect, set periodic effect to your return effect set period count to 1, set period duration to whatever. For your return effect set Impact Location+ to : effect - "your first launch missile effect" and try to put in value dropdown menu Caster Unit/Point, Origin Point, or Source Point. If that references wouldn't work create dummy effect with type of "set" set it's location to Point, and put it in your first launch missile Launch Effect+ field. And then put it's reference in your return effect's Impact Location+ field.
2) For such cases there is a flag in Flags+ field of launch effect called 2D. You can learn more from Giant Ursadon Leap ability in hots campaign.
Hi, I'm trying to make unit bash target, deal damage, and then jump back (using two launch missile effects with death type none, and stalker mover). Unit is jumping forward, but won't return. I tried setting second launch missile effect launch location to source unit and impact to first launch effect source point, but nothing happens.
I tried also using effect set to create persistent located at source point along with first launch missile, and then launch - source unit, impact - persistent effect source point in second launch effect, but doesn't work too. I wonder if reference to source unit is somehow destroyed, or what.
Also problem #2: After launching unit with stalker mover (flying unit), its height is modified to 0. How to make unit move back to original height after launch?
@Cooolguy: Go
Problem #2: whatever the height of the unit is, give the launch effect an impact offset with a Z of that value.
So if the unit's height is 1, give it an impact offset of (0,0,1).
1) Create Persistent on impact (impact effect), make everything you need(stun, dmg, etc) with persistent initial effect, set periodic effect to your return effect set period count to 1, set period duration to whatever. For your return effect set Impact Location+ to : effect - "your first launch missile effect" and try to put in value dropdown menu Caster Unit/Point, Origin Point, or Source Point. If that references wouldn't work create dummy effect with type of "set" set it's location to Point, and put it in your first launch missile Launch Effect+ field. And then put it's reference in your return effect's Impact Location+ field.
2) For such cases there is a flag in Flags+ field of launch effect called 2D. You can learn more from Giant Ursadon Leap ability in hots campaign.
Thank you, problem solved!