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    posted a message on (Solved) Launch unit to target, and then return

    Thank you, problem solved!

    Field	Marine Persistent
    (Basic) Effect: Effect - Initial	Marine Launch
    (Basic) Effect: Period Count	2
    (Basic) Effect: Period Durations +	(0.5000)
    (Basic) Effect: Period Effects +	(Marine Launch Back)
    (Basic) Target: Location Offset - Start +	(None):Source Point
    Editor: Editor Categories	
    Editor: Editor Name	Marine Persistent
    
    
    Field	Marine Launch Back
    (Basic) Effect: Death Type	None
    (Basic) Effect: Flags +	Point Fallback
    (Basic) Target: Impact Location +	Marine Persistent:Origin Point
    Editor: Editor Categories	
    Editor: Editor Name	Marine Launch Back
    Movement: Movers +	(Stalker Weapon):(0)
    
    Field	Marine Launch
    (Basic) Effect: Death Type	None
    (Basic) Effect: Flags +	Point Fallback
    (Basic) Target: Impact Location +	Marine Persistent:Target Unit
    (Basic) Target: Launch Location +	Marine Persistent:Source Unit
    Editor: Editor Categories	
    Editor: Editor Name	Marine Launch
    Movement: Movers +	(Stalker Weapon):(0)
    
    Posted in: Data
  • 0

    posted a message on (Solved) Launch unit to target, and then return

    Hi, I'm trying to make unit bash target, deal damage, and then jump back (using two launch missile effects with death type none, and stalker mover). Unit is jumping forward, but won't return. I tried setting second launch missile effect launch location to source unit and impact to first launch effect source point, but nothing happens.

    I tried also using effect set to create persistent located at source point along with first launch missile, and then launch - source unit, impact - persistent effect source point in second launch effect, but doesn't work too. I wonder if reference to source unit is somehow destroyed, or what.

    Also problem #2: After launching unit with stalker mover (flying unit), its height is modified to 0. How to make unit move back to original height after launch?

    Posted in: Data
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