Hi buddies! I was tired to have basic marine moves, so I've decided to pimp the original marine.m3 file. I hope that Blizzard won't be too angry :P
To resume, I only added new animations on the original .m3 file, so you need to create your own event to activate this new animations. You can easily see them through the cutscene editor and the animation names are burrow, unburrow, attack burrow, walk burrow and jump (There's no crouch in the actor's motion list, so burrow will do the job).
You should be able to export that as a .m3a file so file size is smaller and it is would be also compatible with custom models that use the Marine bone structure as a base. I made one with Stand and Walk animations for a sick Marine and it works very well.
In fact I think SC2Mapster should be exploring .m3a possibilities way more. We see lots of custom models but rarely custom animations added to existing ones.
Definitely improved the model a bunch. My final critique is that I can't hide the marine's shield while they use your animations. I'm not really sure why. Other than that this model is great.
@JacktheArcher: Go Hiding the shield is actually a whole separate group of animations called "cover", so in order to have both Marine versions his animations have to be duplicated with the Cover name extension and then modified to hide the shield.
O_o really I never realized it was so complex. I thought just applying that global animation would be all that's necessary. Well that stinks. Sounds like a lot more work now...
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Hi buddies! I was tired to have basic marine moves, so I've decided to pimp the original marine.m3 file. I hope that Blizzard won't be too angry :P
To resume, I only added new animations on the original .m3 file, so you need to create your own event to activate this new animations. You can easily see them through the cutscene editor and the animation names are burrow, unburrow, attack burrow, walk burrow and jump (There's no crouch in the actor's motion list, so burrow will do the job).
Constructive criticism is always welcome!
Bump, improved version of the animation with Attack Melee property.
You should be able to export that as a .m3a file so file size is smaller and it is would be also compatible with custom models that use the Marine bone structure as a base. I made one with Stand and Walk animations for a sick Marine and it works very well.
In fact I think SC2Mapster should be exploring .m3a possibilities way more. We see lots of custom models but rarely custom animations added to existing ones.
@tatatatate: Go
Definitely improved the model a bunch. My final critique is that I can't hide the marine's shield while they use your animations. I'm not really sure why. Other than that this model is great.
@JacktheArcher: Go Hiding the shield is actually a whole separate group of animations called "cover", so in order to have both Marine versions his animations have to be duplicated with the Cover name extension and then modified to hide the shield.
@SoulFilcher: Go
O_o really I never realized it was so complex. I thought just applying that global animation would be all that's necessary. Well that stinks. Sounds like a lot more work now...