So, a little bit on the map first: it's altered melee, there are 2 user players in one team (Terran/Protoss) and 6 computer players in another team (all Zerg). What I want to make is a simple AI that sends waves of units at the players (with a different AI for each computer player). I've given them the Food of a Thousand Feasts thing, infinite resources, double checked to make sure they can train all units from their Larvae and for testing purposes given them all their tech buildings.
But, for some strange reason, it seems to barely function properly. It occasionally skips over some units (ie, in a wave with Zerglings, Banelings and Roaches it won't make any Banelings, but in a wave with Ultralisks and Banelings it makes them just fine), and sometimes it just skips waves entirely/doesn't make anything. I'm really confused, what's wrong?
Do they have enough time to make those units? You should send the waves after a while of being created, and that while should be enough to make the units (unless they've already built them for some reason).
Yeah, they had enough time to make the units (around to 2-3 minutes of Arrival Delay per wave), they always finished the units they made with some time to spare (asides from the units they ignored making and waves that were skipped).
I tried using triggers to make the attack waves instead, seems to work, but only if I name the triggers containing the wave data "P# Wave #", otherwise they still don't make anything. (that's what I assume at least, since it didn't work when I named one "DummyWave" or "Gameplay: AI: Zerg C Wave 1")
So, a little bit on the map first: it's altered melee, there are 2 user players in one team (Terran/Protoss) and 6 computer players in another team (all Zerg). What I want to make is a simple AI that sends waves of units at the players (with a different AI for each computer player). I've given them the Food of a Thousand Feasts thing, infinite resources, double checked to make sure they can train all units from their Larvae and for testing purposes given them all their tech buildings.
But, for some strange reason, it seems to barely function properly. It occasionally skips over some units (ie, in a wave with Zerglings, Banelings and Roaches it won't make any Banelings, but in a wave with Ultralisks and Banelings it makes them just fine), and sometimes it just skips waves entirely/doesn't make anything. I'm really confused, what's wrong?
Dang...don't know what to tell yah.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Do they have enough time to make those units? You should send the waves after a while of being created, and that while should be enough to make the units (unless they've already built them for some reason).
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I just had this issue and it was the timing of the attack waves.
Yeah, they had enough time to make the units (around to 2-3 minutes of Arrival Delay per wave), they always finished the units they made with some time to spare (asides from the units they ignored making and waves that were skipped).
I tried using triggers to make the attack waves instead, seems to work, but only if I name the triggers containing the wave data "P# Wave #", otherwise they still don't make anything. (that's what I assume at least, since it didn't work when I named one "DummyWave" or "Gameplay: AI: Zerg C Wave 1")