Standard Tower Defense
PLEASE DO NOT PUBLISH THIS MAP TO BATTLE.NET WITHOUT MY PERMISSION.
I HAVE NO CONTROL OVER UPDATING MY MAP ON REALMS OTHER THAN SEA. IF YOU ARE PLAYING AN OUTDATED VERSION THERE IS NOTHING I CAN DO ABOUT IT.
Standard Tower Defense based on Elemental TD
Current Version - Alpha 2.1a
slightly less early development
check Files section for changelog
Features
- 4 players
- 2 Game modes
- Lots of Towers
- Upgrade system
- 50 waves
- Elemental TD Layout
If you discover any Bugs, Faults, Oversights in my map please use the ticket system in the link above. I know siege tanks are OP. but another map project is taking 100% of my time currently. I'll hit it with the nerf bat when i get time.
(video was recorded before i modified the map to be 4 players)
My other Maps
http://www.sc2mapster.com/maps/desert-map-melee-1v1/
http://www.sc2mapster.com/maps/reflex/
i have most of the campaign achievements done hehe. something to do when im bored at work
Yeah, I read in another forum that after you finish the final missions the mission archive is still available only for the missions you played.
There is a mission archives thing inside the Hyperion.
Elsewise, just redo the campaign on a harder difficulty.
-is stuck on The Great Train Robbery on brutal :(-
question for the campaign, can you go back and finish other campaign achievements after you finish all the final missions?
i shall give it a go when i have a spare second ;)
hi mav, try my 8-player FFA map and insert insane computer A.I. in the lobby :8)
http://www.sc2mapster.com/maps/allied-assault-arena/
hehe. yea it's coming along nicely
terrain guy is very good. link below to the screenshots of it
You're a member of ETD? wow that's good! I heard that the map sections of ETD are eye-candy. :p
@jbi yea thats fine
and i had bosses disabled because i wanted to do them differently.
i never got around to it however.
@edcbabe my zombie map is on permenant hold. full time on Elemental TD currently with my side project being a remake of starcraft 1.
and your map sounds good. hope it gets popular :D
fixed the bug. it seems when you make units spawn with 0 delay the cost will be bugged :p
Hi maverck liked this map but i found tower defense like this one gets a little boring. After you have build your towers you really dont have much to do but watch. I have created a different map as a tower defense but added ability to create infantry. I have it so you can build towers around the edges but they cant be build in the centre thats why the infantry also with a random spawn in the centre area just to make it more interesting. Like computer kills centre unit and game over for all players. Anyway hope you dont mind but i have used well lets just say alot of your code dont worry once im done ill make sure you have a credit for it and if you want a look at the map let me know and ill send it to you.
I don't know if it was me or not but the bosses weren't enable in your map well copy i got anyway.
Hey mav, how's ur zombie map developing? I created a new 8-player FFA melee map, it's very good for practicing unit counters, all units are spawn instantly, same for the upgrades, minerals and vespene increases via timer so no mining is required :p best of all you can micro your units. Just having problems with the cost of zerg units, if i remove the unit requirement, i.e. spawning pool for zergling, it seems that unit costs becomes 0 mineral.
update for Elemental TD
http://forums.eletd.com/index.php?s=&showtopic=2204&view=findpost&p=18668
Upgrade missile tower=strike tower.
thx maverck for such a wonderful map. but I can't find the "strike tower" icon,where is it? I have checked build or adv build menu very clearly and found nothing call "strike tower".very odd.
nano tower only shoots at targets without the buff
Nano tower debuf duration isn't long enough to warrant the hassle of having to control it.
I still think this is the best tower game, however I can't decide if the Nano Tower is good or bad. The fact that it just auto-attacks the nearest mob until it's too far away and then auto-attacks the next target makes it pretty ineffective, so you have to just control it yourself and click a different target each shot. I'm not sure if this was intended, but it's kind of a pain. A solution could be to make the "dot" stack a few times or make it a large splash attack with a slow attack speed so hitting the same mob multiple times wouldn't be so terrible.
Also, I don't know if it's just me but I can't ever unburrow my Lurkers - when I click the button it just highlights and does nothing, whether he's in combat, out of combat, mid round, or waiting for the next round, it just does nothing. The Nano Tower only moves if you click to attack+move rather than just right click, so maybe that has something to do with it since you can't attack+move as a burrowed unit - it just says "no available units can handle that command."
As far as publishing the map, that's a real shitty thing to do and I hate Blizzard for making it the way it is. You should be able to put a password that is required to enter before publishing. Sometimes I tweak with the map for my own amusement and just play it via Test in the editor, but hopefully the douche bags who publish it will get their comeuppance.
hey, i love this game in VERSUS-Mode, but we need more Monsters, they cost a lot more, and are very hard to kill, i have played this game now a half hour and we was andefeatable.
thats my suggestion:
3rd page who costs 250k minerals to research and the monsters have prices with 10k, 50k, 100k, 150k, 200k, 250k, 500k, 750k, 1million and 10million.
the weapons must be the same, but we need only one weapon who costs over 100k who can destroy all monsters on own area with 1hit and it attacks only 1time in 30seconds and it must be manuell activated, and we can only have 2 per game
for 10minutes its now okay
:) be honored hehe.