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    posted a message on (4) Lumber Haven - FFA - 2v2 - 1v1

    This map has been updated, and uploaded to the USA servers. Please try it out and let me know what you think.

    Posted in: Project Workplace
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    posted a message on (2) Winter Storm

    I like the map, but I would say play with the textures a little bit in the main and natural, so it isn't just plain white, maybe add some rocks or something. Also what texture did you use, I lokoed for a snow texture and couldn't find it.

    Posted in: Project Workplace
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    posted a message on (4) Lumber Haven - FFA - 2v2 - 1v1

    This map is still in development but I would like people’s opinion on how I can make the map better then it already is.

    Obviously I need to still do work on the doodads, and texture side. But any help will be great, such as what type of doodads, where I should add them. Where I should improve the textures etc. I enjoy good and bad criticism so please say anything.

    Posted in: Project Workplace
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    posted a message on [Melee] Fog City 2v2

    The map has now been posted on the NA servers, you can find it by searching for Fog City, please test and play the map let me know what you think.

    Posted in: Project Workplace
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    posted a message on [Melee] Fog City 2v2

    I have uploaded more photo's please take a look and comment on how you think it is going, what you think could be better.

    Posted in: Project Workplace
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    posted a message on [Melee] Fog City 2v2
    Quote from QMJ3: Go

    @BoomStevo: Go

    lol maybe I'll just shut my big mouth...

    On closer inspection......... I suppose it is mirrored. I guess I was thinking of SC1. My bad! Carry on.

    Most of the maps are mirrored in some or all ways, because blizzard thinks it is the "stiff rod" way to provide good balance. But I do agree with you if you can get a good balanced map that isn't mirrored then they are a lot better.

    Posted in: Project Workplace
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    posted a message on [Melee] Fog City 2v2
    Quote from QMJ3: Go

    Cool idea, however, I gotta comment (not on your map specifically) - anyone else get a little tired of seeing perfectly symmetrical Melee maps? I understand it's a balance issue but there are plenty of well-balanced Blizzard and user created Melee maps which aren't mirrored (ie: Lost Temple)... and in my opinion they offer greater gameplay challenge and re-playability, since a particular starting location may offer different strategic strengths/weaknesses.

    lol Don't mean to offend, it IS a cool concept... just would be cooler if there was some variability in the map.

    I understand you completly this is actually my 4th map. What I've been doing is every other map will be perfectly symmetrical. This just happened to be the one that was symmetrical. but as I said this map isn't finished I just want ideas from other people, so I wil ladjust small thing here and there so it doesn't look so so so... Bland. The images I've posted and everyhting else are what I like to call the basic version of the map. Small tweaks aren't done yet. Thanks for your opinion on the matter, but just so you know lost temple is basicly symetrical when it comes to base locations. They have made other parts of the map not symetrical but the locations and distances are the same for all players, so that balance can remain on the map.

    Posted in: Project Workplace
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    posted a message on [Melee] Fog City 2v2
    Quote from Forge_User_36010895: Go

    If you attach pictures to a post directly from your computer, it automatically adds a thumbnail which when you hover over shows you the full pic. :3 Just a notice if you didn't already know that.

    Your saying after the post is completed hit attach?

    Posted in: Project Workplace
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    posted a message on Element TD Update
    Quote from Forge_User_36010895: Go

    Quote from DarkJ3JB: Go

    When playing will the creep tumors be visable, cause they can be an eye sore?

    They won't, I took the screenies from inside the editor :P

    That is what I assumed, but I thought I would ask to make sure. It looks beautiful, you guys should be proud.

    Posted in: Project Workplace
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    posted a message on Element TD Update

    That looks amazing. I love the use of textures as well. When playing will the creep tumors be visable, cause they can be an eye sore? I'm really excited to try the map, if you need a tester let me know and I will be glad to help.

    Posted in: Project Workplace
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    posted a message on [Melee] Fog City 2v2

    http://img821.imageshack.us/i/terrain006o.jpg/

    I have included the image files and their direct links because I can't see if the images are actually loading.

    This map is not 100% finished and I've only completed the fog effect and the map layout. I will be doing the terrain and doodads today and tomorrow. I'm looking for opinions and ideas from the community on what should be done differently or how I can improve the map.

    The basic idea for this map is to give the terrain a fog feeling. Also wanted it to be a TvsB map with limited mineral access instead of some maps that are filled with lots of minerals. Some of the pictures have the fog layer turned off so you can see the map more clearly.

    Also: Credit to the fog idea goes to.... acidragoon. Thanks for giving my boring map a cool twist for melee action.

    Other Images:

    http://img718.imageshack.us/img718/4968/screenshot2010090121583.jpg http://img267.imageshack.us/img267/8750/screenshot2010090121584.jpg http://img227.imageshack.us/img227/7728/terrain004.jpg http://img230.imageshack.us/img230/5158/terrain005.jpg http://img90.imageshack.us/img90/9451/terrain007.jpg

    Thanks vjeux for fixing my image problem.

    Posted in: Project Workplace
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    posted a message on Poker TD

    I have added photo's to the project website as requested by vjeux.

    Posted in: Project Workplace
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    posted a message on Poker TD

    <<quote 143141>>

    Hey, i love poker defence and actually was going to remake this as well,
    so instead of me remaking it, i would be glad to help you with the
    development! PM me or email me at matt.hook@hotmail.com
    <</quote>>

    I have sent you an e-mail let me know if you don't receive it so I can try a PM

    Posted in: Project Workplace
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    posted a message on Poker TD

    <<quote>>

    Do you have screenshots of the current stage of the map?
    <</quote>>

    I have already sent you a PM about this question.   But I'm not able to upload the screens to this website, they are in a TGA format, which is how the editor exports the images.   I'm not sure how to upload a TGA formated image, or convert that image to something else.  Any help would be great.

    For those interested I do have images of the terrain.

    I still need some help with Trigger Editing is anyone willing to help me.   The main thing I need help with is getting the rounds to spawn when I want them to.   Also getting the system to understand that there is a round for playing cards and a round for the guys to spawn.

    Posted in: Project Workplace
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    posted a message on Poker TD

    Updated the oringinal post.

    Map Design is now complete.
    Map Pathing is now complete.

    Posted in: Project Workplace
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