I have a single player rpg and all the triggers are written for player 1, even with conditions also such as (owner of triggering unit) == player 1. So you can see that being player 1 is important after I wrote all these damn triggers.
...Well the other day I wanted to make an observer slot and have my buddy play while I observe the game. Before we started the game I switched him to team 1 in the lobby and inside the game I the host was player 1. Okay so I created the game again (it is private publish btw) invited him then left and rejoined, same problem, I was player 1.
So I did some research and I guess it is a big problem for a lot. I realize someone said blizzard is planning to fix this issue, however can anyone suggest how I might be able to let my friend be player 1 if the game is published as private?
Publish it publicly?
Besides that theres not much for me to say to help. This is definitely really annoying and I have plenty of maps that have locked lobbys cause I made them before I realized player number != lobby spot.
I have a single player rpg and all the triggers are written for player 1, even with conditions also such as (owner of triggering unit) == player 1. So you can see that being player 1 is important after I wrote all these damn triggers.
...Well the other day I wanted to make an observer slot and have my buddy play while I observe the game. Before we started the game I switched him to team 1 in the lobby and inside the game I the host was player 1. Okay so I created the game again (it is private publish btw) invited him then left and rejoined, same problem, I was player 1.
So I did some research and I guess it is a big problem for a lot. I realize someone said blizzard is planning to fix this issue, however can anyone suggest how I might be able to let my friend be player 1 if the game is published as private?
@jmac321wky: Go
Publish it publicly? Besides that theres not much for me to say to help. This is definitely really annoying and I have plenty of maps that have locked lobbys cause I made them before I realized player number != lobby spot.
Somebody here got it working, if I remember correctly. Try to search it here.