How can I make it fully controlable? Well, the only thing you can't control is rotation on the Z axis, up and down, that is. I am making a trailer for my map so I need this, and I don't wanna bother doing cinematics and triggering lots of more units to do stuff than I need to this way.
In the editor, you can control the Z axis by holding alt and moving the mouse up and down or down. With triggers, Z offset is referenced as height offset, I think.
In the editor, you can control the Z axis by holding alt and moving the mouse up and down or down. With triggers, Z offset is referenced as height offset, I think.
I know about the editor control, I'm talking about ingame. And I'm pretty sure the height offset would be just up and down, not rotating the camera.
Well, what exactly is it you're looking for? I could make you a full free camera system, where you can control almost anything you want in game, if that's something you'd like.
Well, what exactly is it you're looking for? I could make you a full free camera system, where you can control almost anything you want in game, if that's something you'd like.
Yes. Telling me what to do or making it and giving it to me, whatever you want. I appreciate your help =). You're doing it via triggers, right?
I'd be curious to see what you did myself Nebuli, giving the player good camera control so they can play in a view they prefer is something I definitely want to implement in my creations. Hope to hear back from you, back to getting pissed off at the Data Editor for me!
I'll probably finish it up tomorrow. You'll be able to move it around with WASD, change the height offset with Shift and Alt, be able to zoom in and out, and move the camera around in an FPS-eqsuq manner. Basically, I'm trying to make it almost like the editor camera.
Here's a version in an FPS mode without zoom. Hold the right mouse button enable free looking, WASD for movement, and Shift and Alt for changing the height. You can also use C to enable FreeCam mode and V to disable it.
Not a bad little system, after I figured out how to stop myself from sinking into nothingness..... Was wondering if you will release a similar system, except with a zoom feature, and of course a reset to default button (you can really mess your view up pretty fast with this thing, lol). It also had the issue of getting stuck on cliffs. Very nice work, I'll have to study it more to better understand how it ticks.
EDIT: Nevermind on the cliff part..... Making it a flying unit fixed that easy enough.
There is a reset button... it's "V." If that doesn't work, try downloading the library again, I've updated it. Also, adding the zoom feature would be a bit of a pain because I'd need to do some data editing and make it a mod file instead of a library.
Yea, V works as a reset in your newer version, older one it just left it wherever and you had no way to fix except to start it up again and try to get it somewhere you want it. Pity zoom is such a pain, is one feature I'd really want to mess with. May have to look into that later.......
It wouldn't be very hard for me to change, but would be a bit of a pain for people using it because they'd need to add it as a dependency, not just a library. I'll add it though, if you'd like. Also, the reset thing was just one action I'd forgot to add in the older version lol.
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How can I make it fully controlable? Well, the only thing you can't control is rotation on the Z axis, up and down, that is. I am making a trailer for my map so I need this, and I don't wanna bother doing cinematics and triggering lots of more units to do stuff than I need to this way.
@Starscr3am: Go
In the editor, you can control the Z axis by holding alt and moving the mouse up and down or down. With triggers, Z offset is referenced as height offset, I think.
I know about the editor control, I'm talking about ingame. And I'm pretty sure the height offset would be just up and down, not rotating the camera.
@Starscr3am: Go
You'd need to make your own system of camera controls within the game.
I am hoping it's a simple trigger execution which causes camera rotation on x position when a certain button combo is pressed >.>?
Please tell me that's it.
@Starscr3am: Go
Well, what exactly is it you're looking for? I could make you a full free camera system, where you can control almost anything you want in game, if that's something you'd like.
Yes. Telling me what to do or making it and giving it to me, whatever you want. I appreciate your help =). You're doing it via triggers, right?
@Starscr3am: Go
Yep. I think when you look at it, you'll understand what I did. I'm also making this compatible with 14 players, cause why not lol.
....
Oooooooooooook xD...
@Nebuli2: Go
I'd be curious to see what you did myself Nebuli, giving the player good camera control so they can play in a view they prefer is something I definitely want to implement in my creations. Hope to hear back from you, back to getting pissed off at the Data Editor for me!
I'll probably finish it up tomorrow. You'll be able to move it around with WASD, change the height offset with Shift and Alt, be able to zoom in and out, and move the camera around in an FPS-eqsuq manner. Basically, I'm trying to make it almost like the editor camera.
Shit. I lost the map :\
I guess you guys can have it a few days later.
Fawk xD.
Try to find it plz :P
@Starscr3am: Go
It's gone. Don't worry though, I'll get it done by Friday.
Lol, k =). I appreciate the effort to redo it again :P
Here's a version in an FPS mode without zoom. Hold the right mouse button enable free looking, WASD for movement, and Shift and Alt for changing the height. You can also use C to enable FreeCam mode and V to disable it.
@Nebuli2: Go
Not a bad little system, after I figured out how to stop myself from sinking into nothingness..... Was wondering if you will release a similar system, except with a zoom feature, and of course a reset to default button (you can really mess your view up pretty fast with this thing, lol). It also had the issue of getting stuck on cliffs. Very nice work, I'll have to study it more to better understand how it ticks.
EDIT: Nevermind on the cliff part..... Making it a flying unit fixed that easy enough.
@Deadzergling: Go
There is a reset button... it's "V." If that doesn't work, try downloading the library again, I've updated it. Also, adding the zoom feature would be a bit of a pain because I'd need to do some data editing and make it a mod file instead of a library.
@Nebuli2: Go
Yea, V works as a reset in your newer version, older one it just left it wherever and you had no way to fix except to start it up again and try to get it somewhere you want it. Pity zoom is such a pain, is one feature I'd really want to mess with. May have to look into that later.......
@Deadzergling: Go
It wouldn't be very hard for me to change, but would be a bit of a pain for people using it because they'd need to add it as a dependency, not just a library. I'll add it though, if you'd like. Also, the reset thing was just one action I'd forgot to add in the older version lol.