I'm looking for your suggestions on what you want to hear about in upcoming shows. I'm running quite low on ideas, so I'm asking the community to tell me what they want. So...what would you like to learn about for newbie Wednesday?
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Feel free to Send me a PM if you have any questions/concerns!
I would love to see someone make basic stuff for some games. Like basic TD mechanics or basic Arena mechanics or Basic dota mechanics. In a way people could learn from it and easilly implement to other maps...
If you really out of ideas make a walkthrough at the tutorials subforum here on mapster and show the people how to use a single tutorial for their own purposes.
You could easily grab a single and try to make various stuff from it.
I have searched for tutorials, both of them were clips but not realy well explained or letting see how you do it. I kinda know what they do but I want to know how I can use them.
But I worked with functions a little bit and they're quite useful for gigantic projects when you have many functions that are similar.
An example:
In a story-realated RPG map you will use the players name very often. So you can create a function of return type Text, add two Parameters and for actions you will only need the Return action. Change the parameters types to Text and then we modify the value of the return action.
Choose Combine Text and for Text 1: Combine Text again. Declare the new Text 1 as Parameter 1 and the first Text 2 as "Name of Player" (maybe you could add a additional parameter for the players integer). And finally the second Text 2 to Parameter 2.
If you really want it more detailed I could write you a tutorial; maybe you can give me an additional sample if you have something in mind.
But with Presets I havn't worked much.
Zanryu
PS: How did "Combine Text Multiple" exactly works?
I have an idea myself; advanced(-ish) dialogs. Anyways thanks for the feedback. I like the idea of going over the more advanced trigger editor options (especially due to the lack of a proper triggering tuesday). As soon as you learn how to use Action Defs, Functions and Presets, it's <3 at first sight. .... Here's what's been covered so far:
Actually, I'm not 100% if I will be able to do it today or not ;) Most likely not. But if I do, it will be around the usual time ( 8:30 PM GMT-8). It will be about the less-known dialog items.
No I have not covered catalogs...Don't know what they are, either :D I should look em up.
I'm looking for your suggestions on what you want to hear about in upcoming shows. I'm running quite low on ideas, so I'm asking the community to tell me what they want. So...what would you like to learn about for newbie Wednesday?
Sent you a pm with some fun stuff to act as a filler.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Aha, thanks :D
well im gonna send you a PM with flying unicorns and happy singing flowers
I would love to see someone make basic stuff for some games. Like basic TD mechanics or basic Arena mechanics or Basic dota mechanics. In a way people could learn from it and easilly implement to other maps...
I see you havent checked the previous newbie wednesdays.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't know if it's possible but something with presets and functions would be great. =3
If you really out of ideas make a walkthrough at the tutorials subforum here on mapster and show the people how to use a single tutorial for their own purposes.
You could easily grab a single and try to make various stuff from it.
@Zanryu1337: Go
I have searched for tutorials, both of them were clips but not realy well explained or letting see how you do it. I kinda know what they do but I want to know how I can use them.
Actually I meant zeldarules. ;P
But I worked with functions a little bit and they're quite useful for gigantic projects when you have many functions that are similar.
An example:
In a story-realated RPG map you will use the players name very often. So you can create a function of return type Text, add two Parameters and for actions you will only need the Return action. Change the parameters types to Text and then we modify the value of the return action.
Choose Combine Text and for Text 1: Combine Text again. Declare the new Text 1 as Parameter 1 and the first Text 2 as "Name of Player" (maybe you could add a additional parameter for the players integer). And finally the second Text 2 to Parameter 2.
If you really want it more detailed I could write you a tutorial; maybe you can give me an additional sample if you have something in mind.
But with Presets I havn't worked much.
Zanryu
PS: How did "Combine Text Multiple" exactly works?
Any chance you could list, what's been covered so far?
I'd mainly suggest basics over starting certain maps. Not sure whats been done already thou.
@Fullachain: Go
I have an idea myself; advanced(-ish) dialogs. Anyways thanks for the feedback. I like the idea of going over the more advanced trigger editor options (especially due to the lack of a proper triggering tuesday). As soon as you learn how to use Action Defs, Functions and Presets, it's <3 at first sight. .... Here's what's been covered so far:
Is it me or do you have a bias against data? Anyhow pleae announce when you will stream a little sooned than the 45 mins notice you gave last time.
Also you covered catalogs?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Actually, I'm not 100% if I will be able to do it today or not ;) Most likely not. But if I do, it will be around the usual time ( 8:30 PM GMT-8). It will be about the less-known dialog items.
No I have not covered catalogs...Don't know what they are, either :D I should look em up.
In short they are triggers that allow you to edit the values of abilities/effect/behaviours on the fly (well at least the same fields upgrades can)
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Oh the triggers. Right. I've worked with them myself a little bit, but not too much. I will put that on my list for sure :D
Well it is abouth 10PM GMT so guess it is canceled?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg