I may have noticed a bug in the WoW Model Viewer 32-bit and the WoW Model Viewer 64-bit regarding the Dreadlord's model. If it is relevant I can also reveal that I used the skin named "DreadLordSkin".
The animations I chose and the names I gave them are listed bellow, and bellow them are the bugs.
Run [1] :Walk
Stand [2] :Stand
SpellCastDirected [14] :Attack
Death [18] :Death
Both versions
If you try to import the Dreadlord's tga files along with the m3 file at the same time, then move them to (Root) the StarCraft 2 Editor will crash and deactivate itself as you save the file.
64-bit version
If you import the Dreadlord's tga files, then move to (Root), then save, then exit the SC2E, then import the m3 file and move it to (Root), it will not crash and deactivate itself. It will however both crash and deactivate itself if you try to apply the Dreadlord's model to a unit. I don't know if this goes for every unit as I only tried to apply it to the Roach.
32-bit version
If you import the Dreadlord's tga files, then move to (Root), then save, then exit the SC2E, the SC2E will crash and deactivate itself as you save after having importet the m3 file and moved it to (Root).
Yes, that model crashes the game even if you edit the raw values to link to the file. I was able to import it into a map (first textures, then model, save, place marines, edit marine's model's file with raw data mode and save), but if Starcraft can't load it.
That really does suck, though. It's a really cool model.
By the way, is there an Abomination model in the WoW Model Viewer at all? I can't find the name "Abomination" at all, and I can't find it when I search "Scourge" either.
OK, it was a bit harder to find that than I expected, could you link it to me?
EDIT 2:
I found it and I downloaded 3 of the files, but I can't seem to open them. At first I got this picture (see attached file) and when I manually chose the WoW Model Viewer 64-bit it opened, but I still can't find the Abomination in there. Help me?
I may have noticed a bug in the WoW Model Viewer 32-bit and the WoW Model Viewer 64-bit regarding the Dreadlord's model. If it is relevant I can also reveal that I used the skin named "DreadLordSkin".
The animations I chose and the names I gave them are listed bellow, and bellow them are the bugs.
Run [1] :Walk
Stand [2] :Stand
SpellCastDirected [14] :Attack
Death [18] :Death
Both versions
64-bit version
32-bit version
Yes, that model crashes the game even if you edit the raw values to link to the file. I was able to import it into a map (first textures, then model, save, place marines, edit marine's model's file with raw data mode and save), but if Starcraft can't load it.
@Ahli634: Go
That really does suck, though. It's a really cool model.
By the way, is there an Abomination model in the WoW Model Viewer at all? I can't find the name "Abomination" at all, and I can't find it when I search "Scourge" either.
go to the art assest :wow model thread there is a working dreadlord and abomination, and much more more model ripped by Zarrak, me and other gusys :)
@Domper: Go
Awesome :D
I'll get right on checking that ^^
EDIT:
OK, it was a bit harder to find that than I expected, could you link it to me?
EDIT 2:
I found it and I downloaded 3 of the files, but I can't seem to open them. At first I got this picture (see attached file) and when I manually chose the WoW Model Viewer 64-bit it opened, but I still can't find the Abomination in there. Help me?
extract the file with winrar
@Domper: Go Ahhhh, thanks again ^^