I watched this video today, and I gotta say epic. But, what I wanted to ask is how did he suceed in animating the SM Zeratul from the beginning? I could certainly use this for something I'm doing :O! Can you animate other SM units the same way?
how did he suceed in animating the SM Zeratul from the beginning?
As far as I can see, he didn't. The SM zeratul does only stand there without showing any animation. The attacking zeratul is the normal model, not the SM one.
how did he suceed in animating the SM Zeratul from the beginning?
As far as I can see, he didn't. The SM zeratul does only stand there without showing any animation. The attacking zeratul is the normal model, not the SM one.
O_O. You might look better then. You can see Zeratul moving while standing.
O_O. You might look better then. You can see Zeratul moving while standing.
I never worked with the SM models before; I assumed, they would play default stand animations, possibly with variations. If thats not the case by default, then you are right, it is an animated stand animation used here.
Quote:
oh. And I assume these are played by simply the "Play Animation" triggers and all the others which go with it :D?
You can use the "Play Sequence" actor message to play any animation you want.
I never worked with the SM models before; I assumed, they would play default stand animations, possibly with variations. If thats not the case by default, then you are right, it is an animated stand animation used here. Quote:
oh. And I assume these are played by simply the "Play Animation" triggers and all the others which go with it :D?
You can use the "Play Sequence" actor message to play any animation you want.
They don't play default stand animations :P, you put them on the map and they are like freezed lol. No animations at all by default. Thanks for the other part .
Hm, since the only units I've been messing around with before were the Zerg, Zerglings and Hydralisks, I didn't notice this before.
Some SM units, like Mengsk and Zeratul, Raynor (both marine and commander) or Tychus, have default stand animations. Others like the Zerged Hanson, Hydralisk and Zergling don't have animations but only the ones that you can view in the previewer, which are used in cutscenes, so for example you can view the Hydralisk breaching through the sandbags animation.
You can load external animations from the *.m3a's into the model via script.
If you even want facial animations to work you just have to make the unit say something using the Transmission Actions. If the Model has a *:fxa assigned to it the lips will move ingame and in the portrait (if you show it).
Most of the StoryMode models animations are only useful for the spiecific scene they were used in. To make something useful for you you'd have to re-animate them. So all those animations won't be any use for you anyway.
You can load external animations from the *.m3a's into the model via script. If you even want facial animations to work you just have to make the unit say something using the Transmission Actions. If the Model has a *:fxa assigned to it the lips will move ingame and in the portrait (if you show it). <</quote>>
Actually that is quite useful to me, thanks. I was wondering where I could find the lip sync for Adjutant saying "Warning. Seismic disturbance detected. Nydus Worm inbound."
Thanks for the replies guys ;). I am making a trailer of my own for something which includes Zeratul, I'm lucky to run into that video and see I could use a great model :D.
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I watched this video today, and I gotta say epic. But, what I wanted to ask is how did he suceed in animating the SM Zeratul from the beginning? I could certainly use this for something I'm doing :O! Can you animate other SM units the same way?
As far as I can see, he didn't. The SM zeratul does only stand there without showing any animation. The attacking zeratul is the normal model, not the SM one.
Just open the .m3a file and see what animations there are. Even opening in a readme format results in you getting the animation names.
Yes they do use non common animation names.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
O_O. You might look better then. You can see Zeratul moving while standing.
oh. And I assume these are played by simply the "Play Animation" triggers and all the others which go with it :D?
I never worked with the SM models before; I assumed, they would play default stand animations, possibly with variations. If thats not the case by default, then you are right, it is an animated stand animation used here.
You can use the "Play Sequence" actor message to play any animation you want.
They don't play default stand animations :P, you put them on the map and they are like freezed lol. No animations at all by default. Thanks for the other part .
@Starscr3am: Go
They have no animations. Something tells me that they are animated in a different way, for use in cut-scenes and cinematics.
Great to be back and part of the community again!
Well if he was capable of making then animate, then there must be a way.
Hm, since the only units I've been messing around with before were the Zerg, Zerglings and Hydralisks, I didn't notice this before.
Some SM units, like Mengsk and Zeratul, Raynor (both marine and commander) or Tychus, have default stand animations. Others like the Zerged Hanson, Hydralisk and Zergling don't have animations but only the ones that you can view in the previewer, which are used in cutscenes, so for example you can view the Hydralisk breaching through the sandbags animation.
@Starscr3am: Go
You can load external animations from the *.m3a's into the model via script. If you even want facial animations to work you just have to make the unit say something using the Transmission Actions. If the Model has a *:fxa assigned to it the lips will move ingame and in the portrait (if you show it).
Most of the StoryMode models animations are only useful for the spiecific scene they were used in. To make something useful for you you'd have to re-animate them. So all those animations won't be any use for you anyway.
Ugh. The SM models only have the in-game cut scene and a simple stand animation. That Zeratul SM model had been used in pair with the game model.
Anyway, I have to thank you to StarScream for giving us the link to a great video Õ_Õ". I enjoyed it, thank you.
<<quote 352572>>
@Starscr3am: GoYou can load external animations from the *.m3a's into the model via script. If you even want facial animations to work you just have to make the unit say something using the Transmission Actions. If the Model has a *:fxa assigned to it the lips will move ingame and in the portrait (if you show it). <</quote>>
Actually that is quite useful to me, thanks. I was wondering where I could find the lip sync for Adjutant saying "Warning. Seismic disturbance detected. Nydus Worm inbound."
Thanks for the replies guys ;). I am making a trailer of my own for something which includes Zeratul, I'm lucky to run into that video and see I could use a great model :D.