Hey, after the patch I'm getting these errors for a few dialog buttons. They're from actions where I set dialog item text, button, image, etc. What's the cause of them and how do I fix them?
Trigger Error in 'auto_gf_GameUIUpdate_TriggerFunc': Could not get 'triggerControl' from parameter in 'DialogControlSetPropertyAsText' (value: 128)
Trigger Error in 'auto_gf_GameUIUpdate_TriggerFunc': Could not get 'triggerControl' from parameter in 'DialogControlSetPropertyAsBool' (value: 87)
Trigger Error in 'auto_gf_GameUIUpdate_TriggerFunc': Could not get 'triggerControl' from parameter in 'DialogControlSetPropertyAsColor' (value: 88)
That, my friend, can be a whole bucketload of different things causing those errors.
Please copy the Trigger as text and paste here (with a markup up). Alternatively, put a Debug Message, and right after that a Skip Remaining Actions in your triger and track down the errors line by line.
bucket load you say? Well I already found the actions causing them.There's over 30 of them and they all involve modifying dialog items (image, test, color. etc )
huh, turns out that (well maybe) I destroyed the dialog containing the items with another trigger and were still trying to run. No errors before I destroyed dialogs. Anyways no more error. :)
Hey, after the patch I'm getting these errors for a few dialog buttons. They're from actions where I set dialog item text, button, image, etc. What's the cause of them and how do I fix them?
Trigger Error in 'auto_gf_GameUIUpdate_TriggerFunc': Could not get 'triggerControl' from parameter in 'DialogControlSetPropertyAsText' (value: 128)
Trigger Error in 'auto_gf_GameUIUpdate_TriggerFunc': Could not get 'triggerControl' from parameter in 'DialogControlSetPropertyAsBool' (value: 87)
Trigger Error in 'auto_gf_GameUIUpdate_TriggerFunc': Could not get 'triggerControl' from parameter in 'DialogControlSetPropertyAsColor' (value: 88)
@DrHu: Go
That, my friend, can be a whole bucketload of different things causing those errors.
Please copy the Trigger as text and paste here (with a markup up). Alternatively, put a Debug Message, and right after that a Skip Remaining Actions in your triger and track down the errors line by line.
@Kafoso: Go
bucket load you say? Well I already found the actions causing them.There's over 30 of them and they all involve modifying dialog items (image, test, color. etc )
ones like that. Funny thing is it is specific to only 2 dialog items
huh, turns out that (well maybe) I destroyed the dialog containing the items with another trigger and were still trying to run. No errors before I destroyed dialogs. Anyways no more error. :)
@DrHu: Go
Hehe, good to hear. :)