I'll attach the picture in a sec, what's happening is single player my trigger works fine, but multiplayer the timer delays extra long. I believe it's because of my 'Pick each player in Player group, "Is Playing" - do actions: so I think it's doing actions for each player. How do I fix this? Do I just make a separate action for each player instead of using the 'picked player' function? Let me know if you see a solution.
All of these actions have to occur in the given time frame at the same time.
Will this fix it? Sorry, just had one of those panic moments where I couldn't think. I tried to solve this before but I couldn't see the problem or solution. I took all the wait triggers out of the Pick Each player functions.
I'm sure that would help. In the function in post 1 you will execute the delays per player, because each player is evaluated one by one (executing all the wait statements over and over). Did your changes help?
I'll attach the picture in a sec, what's happening is single player my trigger works fine, but multiplayer the timer delays extra long. I believe it's because of my 'Pick each player in Player group, "Is Playing" - do actions: so I think it's doing actions for each player. How do I fix this? Do I just make a separate action for each player instead of using the 'picked player' function? Let me know if you see a solution.
All of these actions have to occur in the given time frame at the same time.
@GreyHunter4: Go
Will this fix it? Sorry, just had one of those panic moments where I couldn't think. I tried to solve this before but I couldn't see the problem or solution. I took all the wait triggers out of the Pick Each player functions.
@GreyHunter4: Go
I'm sure that would help. In the function in post 1 you will execute the delays per player, because each player is evaluated one by one (executing all the wait statements over and over). Did your changes help?
@lucasmus: Go
Yep, that fixed it. Found 2 more bugs in the process though. Sob.