Greetings everyone, I'm new to the editor and I got some serious problems. I tried and looked for tutorials but I just cound't fix it.
I'm making a 4 player survival map where each player gets hes road to defend against waves of enemys. I'm so far that I got the map running pretty good to 10 waves.
I use this system for my waves:
when the games starts it says: 'Night 1 in 15 seconds' and it count off till '0' then the units spawns. 45 Seconds after the timer got till '0' the timer will start again saying: 'Night 2 in 15 seconds' and so on ... It should be more easyer when the second waves start if all the units of the first wave are dead. Any ideas ?
I want to give the players extra time at the start of the game befor the waves begin. When the game start my wave timer starts and the first wave of units will be coming in 15 second. But I dont want my waves to go of yet. My wave timer should start 2 min after the games started so the players can look around and see what they can make and buy. Can anyone tell me how to make this possible ?
What I also want to do it having breaks between some waves. For an example in place of starting the 11th wave 45 sec after the 10th started it should give the players a 2 min break.
An other problem is that I want the enemy to come at night. So I set up some triggers that go of the same time as the waves. But to do this I used a periodic event timer. This will give problems too when I give the player a break ... because the night and day will just keep going
About an extra delay after a certain wave, you should just use an "If Then Else" before you start your timer that checks the wave number.
ActionsGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWaveNumber!=10WaveNumber!=20Then------- Set timer to what you want the timer to be for waves 1-9, 11-19.ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWaveNumber==10Then------- Set timer to what you want the timer to be for wave 10.ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)IfWaveNumber==20Then------- Set timer to what you want the timer to be for wave 20.Else
Just add more if you got more waves that need different timers.
It's a bit hard to find a proper solution when it's for just a part of a trigger, as I don't know how your full trigger works. But I hope this will help.
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Greetings everyone, I'm new to the editor and I got some serious problems. I tried and looked for tutorials but I just cound't fix it.
I'm making a 4 player survival map where each player gets hes road to defend against waves of enemys. I'm so far that I got the map running pretty good to 10 waves.
I use this system for my waves: when the games starts it says: 'Night 1 in 15 seconds' and it count off till '0' then the units spawns. 45 Seconds after the timer got till '0' the timer will start again saying: 'Night 2 in 15 seconds' and so on ... It should be more easyer when the second waves start if all the units of the first wave are dead. Any ideas ?
I want to give the players extra time at the start of the game befor the waves begin. When the game start my wave timer starts and the first wave of units will be coming in 15 second. But I dont want my waves to go of yet. My wave timer should start 2 min after the games started so the players can look around and see what they can make and buy. Can anyone tell me how to make this possible ?
What I also want to do it having breaks between some waves. For an example in place of starting the 11th wave 45 sec after the 10th started it should give the players a 2 min break.
An other problem is that I want the enemy to come at night. So I set up some triggers that go of the same time as the waves. But to do this I used a periodic event timer. This will give problems too when I give the player a break ... because the night and day will just keep going
Many thanks
Greetings
I got all the problems fixed. Only increasing time between a certain wave is still a problem
If anyone is having one of these problems too just give me a shout I got them fixed pretty well.
Thanks for the support
@Infinity2: Go
Great to hear you got it fixed.
About an extra delay after a certain wave, you should just use an "If Then Else" before you start your timer that checks the wave number.
Just add more if you got more waves that need different timers.
It's a bit hard to find a proper solution when it's for just a part of a trigger, as I don't know how your full trigger works. But I hope this will help.