Thus far I have not been able to find an acceptable method of creating gates or doors in the editor. I've thought about using the doodad gates, but I dont remember there being a way to move or animate doodad coordinate transitions with scripts. I also tried applying a doodad gate model to a unit, but using the 'Change Z value' commands can only raise the gate, but never sink it into the ground, as the units cannot clip into terrain.
Is there something I'm missing here, or is it impossible to make a terrain-ignoring gate entity?
There will probably be a better gate doodads in the retail editor. What we have in the beta editor is basically only those assets which are part of the beta data files i.e. part of the beta ladder maps.
Assuming you get a decent model and animation, it should be quite easy to make it work by making it a building with a morph ability and two different footprints (like the supply depot). Then, you just use actors to handle the animations.
The effect is pretty easy to achieve, but as far as artwork goes, you find a way to work with what you've got, or make your own. Or wait and see what retail offers.
ok retail is up and I cant close the gate ;) I open it by giving issue order (open gate) but there is no close gate order (by some crazy unknown reason) :P
Don't know if you still need the answer, but to fix all the Gates just create a new button in the dataeditor (or copy and edit Open Gate), preferable with the Name: Close Gate and the ID: GateClose
The ID is important because all the abilities to raise the gates are linked to this button (which seems to be deleted somehow by blizz)
Thus far I have not been able to find an acceptable method of creating gates or doors in the editor. I've thought about using the doodad gates, but I dont remember there being a way to move or animate doodad coordinate transitions with scripts. I also tried applying a doodad gate model to a unit, but using the 'Change Z value' commands can only raise the gate, but never sink it into the ground, as the units cannot clip into terrain. Is there something I'm missing here, or is it impossible to make a terrain-ignoring gate entity?
@Centagon: Go
There will probably be a better gate doodads in the retail editor. What we have in the beta editor is basically only those assets which are part of the beta data files i.e. part of the beta ladder maps.
Assuming you get a decent model and animation, it should be quite easy to make it work by making it a building with a morph ability and two different footprints (like the supply depot). Then, you just use actors to handle the animations.
The effect is pretty easy to achieve, but as far as artwork goes, you find a way to work with what you've got, or make your own. Or wait and see what retail offers.
ok retail is up and I cant close the gate ;) I open it by giving issue order (open gate) but there is no close gate order (by some crazy unknown reason) :P
@gemGreg: Go
Don't know if you still need the answer, but to fix all the Gates just create a new button in the dataeditor (or copy and edit Open Gate), preferable with the Name: Close Gate and the ID: GateClose
The ID is important because all the abilities to raise the gates are linked to this button (which seems to be deleted somehow by blizz)