These frames around the marines around 4:30, how can you make them? Are they an overlay kind of thing or are they actually directly applyable to unit actors? I saw them quite often during the campaign and it would be quite handy to know how they are called (and how to apply them).
Yes they can be applied to unit actors attachment. Not sure how experienced you are with the editor so here's a quick guide.
In order to use the models you require the liberty campaign dependency on.
MODEL
1. Go to models, create new model, name it whatever you like, I used UnitHighlightRed.
2. Set the model type to generic -> CModel.
3. The model is called BriefingUnitSelectLargeRed.m3, it can be found under Assets->UI.
ACTOR CREATING
4. Go to actors, create a new actor, you should probably name it the same thing as your model but it's up to you.
5. Set the actor type to Model, based on ModelAddition.
6. Make sure the proper model is selected if your actor name differs from your model name.
7. Go to Hosting: Host Site Operation +, add a new operation and set it to SOpAttachCenter.
ATTACHING
Not sure how you want to use this so I'll try to outline two ways to do it:
If you want a certain unit or units to have the overlay at all times then just create an event in the actor that is:
Unit Birth - Whatever your unit is
Create
If you only want to apply at certain times then I suggest creating a behavior that you can apply when necessary and use the events:
Behavior - xxxxxx "create"
Create
Create
The final thing you will want to do is scale the actor so that it matches your unit.
Thank you, this is really nice. Will probably save me some time, I wouldn't have expected that this 2D-looking image is actually a model. I'll try to find some way how I can use this... My current project to learn some more stuff and how everything is linked together in the data editor is an ability with 2 phases, first I create a persistent which follows my mouse cursor and has a Search Area Effect which applies a buff. When I use the second ability, the Persistent (which is connected by a beam) is destroyed and my caster unit launches missiles on every target with the buff.
As I'm using both abilities with 1 button, I'm trying to simulate first locking targets with a laser (pressing button down, that would be the part where I apply the BriefingUnitSelect model) and then launching missiles on these locked targets. Currently my first ability works as intended to the part where I apply the buff, but I have to plan exactly now what kind of effects I need so it doesn't get a mess later on :) I'm not so sure how to get from my Periodic Search Area Effect into the actor events for the targets I find with my effect. Is this even possible? I guess I have to prepare every Unit I use for my map beforehand and make them "targetable" by the behaviour?
Well, thanks for your help, I'll fiddle around some more time ;)
edit:
I also uploaded my map if you want to check out what I mean in case you got some time and maybe have some good advise. The ability I mean is triggered by 2, I haven't put any effects into the buff yet, so it doesn't do anything besides some visual appeal. http://dl.dropbox.com/u/9962/EditorTest06_2.SC2Map
I just finished the first version of the ability I talked about and uploaded it on youtube, so in case someone is interested... you can watch it here :) It is still in progress though
There are of course triggers involved to aim with my mouse in general (not specifically with this ability) and stuff like this, but the ability itself is 95% made with the data editor. The only trigger involved specifically for the ability is purely visual and triggers the red circle around the laser (it is easier to make it face the right way with triggers).
These frames around the marines around 4:30, how can you make them? Are they an overlay kind of thing or are they actually directly applyable to unit actors? I saw them quite often during the campaign and it would be quite handy to know how they are called (and how to apply them).
bump
no one any idea?
You can open the campaign maps in the editor. There you will find your answer.
You might have to use story dependency to use that model (maybe).
@Bommes: Go
Yes they can be applied to unit actors attachment. Not sure how experienced you are with the editor so here's a quick guide.
In order to use the models you require the liberty campaign dependency on.
MODEL 1. Go to models, create new model, name it whatever you like, I used UnitHighlightRed. 2. Set the model type to generic -> CModel. 3. The model is called BriefingUnitSelectLargeRed.m3, it can be found under Assets->UI.
ACTOR CREATING 4. Go to actors, create a new actor, you should probably name it the same thing as your model but it's up to you. 5. Set the actor type to Model, based on ModelAddition. 6. Make sure the proper model is selected if your actor name differs from your model name. 7. Go to Hosting: Host Site Operation +, add a new operation and set it to SOpAttachCenter.
ATTACHING Not sure how you want to use this so I'll try to outline two ways to do it:
If you want a certain unit or units to have the overlay at all times then just create an event in the actor that is: Unit Birth - Whatever your unit is Create
If you only want to apply at certain times then I suggest creating a behavior that you can apply when necessary and use the events: Behavior - xxxxxx "create" Create
Create
The final thing you will want to do is scale the actor so that it matches your unit.
Oh, I actually didn't know that I can analyse the campaign stuff. This helps really much, thanks :)
Man, I really miss the obvious stuff all the time.
@rpc190: Go
Thank you, this is really nice. Will probably save me some time, I wouldn't have expected that this 2D-looking image is actually a model. I'll try to find some way how I can use this... My current project to learn some more stuff and how everything is linked together in the data editor is an ability with 2 phases, first I create a persistent which follows my mouse cursor and has a Search Area Effect which applies a buff. When I use the second ability, the Persistent (which is connected by a beam) is destroyed and my caster unit launches missiles on every target with the buff.
As I'm using both abilities with 1 button, I'm trying to simulate first locking targets with a laser (pressing button down, that would be the part where I apply the BriefingUnitSelect model) and then launching missiles on these locked targets. Currently my first ability works as intended to the part where I apply the buff, but I have to plan exactly now what kind of effects I need so it doesn't get a mess later on :) I'm not so sure how to get from my Periodic Search Area Effect into the actor events for the targets I find with my effect. Is this even possible? I guess I have to prepare every Unit I use for my map beforehand and make them "targetable" by the behaviour?
Well, thanks for your help, I'll fiddle around some more time ;)
edit:
I also uploaded my map if you want to check out what I mean in case you got some time and maybe have some good advise. The ability I mean is triggered by 2, I haven't put any effects into the buff yet, so it doesn't do anything besides some visual appeal.
http://dl.dropbox.com/u/9962/EditorTest06_2.SC2Map
I just finished the first version of the ability I talked about and uploaded it on youtube, so in case someone is interested... you can watch it here :) It is still in progress though
@Bommes:
WOW. I totally responded to this like a day ago and it didn't post. >.<
Looks fun, keep it up.
that ablity wow howd you do that triggers?
@aczchef: Go
There are of course triggers involved to aim with my mouse in general (not specifically with this ability) and stuff like this, but the ability itself is 95% made with the data editor. The only trigger involved specifically for the ability is purely visual and triggers the red circle around the laser (it is easier to make it face the right way with triggers).
kk i like the cursor and multi targeting i dont know how to do that