How to I tell the unit to play out his attack animation completely before starting the next attack animation? I know its in actors but i cant figure out exactly how to do this.
Afaik, there is no specific function to always make the full animation play out, but you can look at the Events + of your unit's actor. There should be an event like this:
WeaponStart.*.AttackStart
AnimBracketStart Attack...
This is the one you need to adjust. You can make it play faster or slower by modifying its Time Scale. If the animation is not finished, before the next animation starts, it is probably too slow; try to play it a little faster, until it works as you want.
How to I tell the unit to play out his attack animation completely before starting the next attack animation? I know its in actors but i cant figure out exactly how to do this.
Hey.
Afaik, there is no specific function to always make the full animation play out, but you can look at the Events + of your unit's actor. There should be an event like this:
This is the one you need to adjust. You can make it play faster or slower by modifying its Time Scale. If the animation is not finished, before the next animation starts, it is probably too slow; try to play it a little faster, until it works as you want.