You could try using a Create Persistent effect to create various offsets infront of the unit and using an Enumerate Area validator it could detect if there is a unit in the path and then apply a buff to any units detected beyond that point using a second Create Persistent. The buff would be just like any other evasion and can be made to only trigger if the caster is attacking.
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The Effect - Periodic Validator field of the Create Persistent effect. So when it detects a unit it then uses a different create persistent effect to apply the buff.
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basically what the title says plz ask if you dont understand what im asking and i really need help with this
You could try using a Create Persistent effect to create various offsets infront of the unit and using an Enumerate Area validator it could detect if there is a unit in the path and then apply a buff to any units detected beyond that point using a second Create Persistent. The buff would be just like any other evasion and can be made to only trigger if the caster is attacking.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
how and where would i put this validotr into play do i just add it to a buff or something im very confused
The Effect - Periodic Validator field of the Create Persistent effect. So when it detects a unit it then uses a different create persistent effect to apply the buff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg