When a flying unit goes over for a example a cliff or vice versa, its height automatic changes. Is there a way to turn this off? I want it to stay its flying height without changing if it goes over lower or higher terrian. If not ill have to do a workaround with triggers. =(
When a flying unit goes over for a example a cliff or vice versa, its height automatic changes. Is there a way to turn this off? I want it to stay its flying height without changing if it goes over lower or higher terrian. If not ill have to do a workaround with triggers. =(
Well you could use a Location Compare Cliff Level validator combined with a buff that adjusts the height.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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