(sorry for video quality, my videocard is half-burned)
so here i have ChallengeShield model with simple basic attachment actor, only modification i made is SOpRotateRandomFull, which rotates shield at random angle.
interesting - how the model with just basic stupid actor can leave so cool traces on ground? have you ever seen any other models? this looks very nice, maybe its a way to add unit trails to the ground
to reproduce this - just add challengeshield model (LibertyCampaign dependancy) to moving unit
Hi there, look what i've found:
(sorry for video quality, my videocard is half-burned) so here i have ChallengeShield model with simple basic attachment actor, only modification i made is SOpRotateRandomFull, which rotates shield at random angle.
interesting - how the model with just basic stupid actor can leave so cool traces on ground? have you ever seen any other models? this looks very nice, maybe its a way to add unit trails to the ground
to reproduce this - just add challengeshield model (LibertyCampaign dependancy) to moving unit
Interesting, it makes a splat that does not follow the rest of the model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Fen1kz: Go
Totally off topic, but can you direct me to how to make a UI that simple? That's awesome.
@ElWarmachine: Go
Read the blizzard tutorial that came out recently.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg