Can u provide a method for ditching the refund from the salvage ability?
Preferably without triggers.
If you do triggers, can you explain step by step, like what to click ">" on or add me in game 558 cuz I'm not familiar with triggers, with the exception of two unit to region triggers they are scary, and walk me through it..
Zergs buildings are gaining 500 minerals more than what was paid for because for some reason, if you want buildings to cost anything, you have to set them to 501 for the building to cost at least 1 minerals. I have set the cost to -500 and that just rewards 500 on top of the zerg structure cost of 500.. if I put it at 500 (positive number) it will make the player pay 500 to salvage. Not cool.
Help, send me a message too that would be cool. My problem is making a joke out of my map :/
The bunker refund works like this. The Salvage ability applies a behaviour of the same name that on expiring applies an Issue Order effect. The Issue Order effect tells it to use a second Salvage Bunker (Refund) ability that has a negative Cost - Cost - Technology Resource Cost which then uses a Damage effect to kill the bunker. Just link the behaviour directly to the kill effect to avoid any salvage issues.
Can u provide a method for ditching the refund from the salvage ability?
Preferably without triggers. If you do triggers, can you explain step by step, like what to click ">" on or add me in game 558 cuz I'm not familiar with triggers, with the exception of two unit to region triggers they are scary, and walk me through it..
Zergs buildings are gaining 500 minerals more than what was paid for because for some reason, if you want buildings to cost anything, you have to set them to 501 for the building to cost at least 1 minerals. I have set the cost to -500 and that just rewards 500 on top of the zerg structure cost of 500.. if I put it at 500 (positive number) it will make the player pay 500 to salvage. Not cool.
Help, send me a message too that would be cool. My problem is making a joke out of my map :/
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The bunker refund works like this. The Salvage ability applies a behaviour of the same name that on expiring applies an Issue Order effect. The Issue Order effect tells it to use a second Salvage Bunker (Refund) ability that has a negative Cost - Cost - Technology Resource Cost which then uses a Damage effect to kill the bunker. Just link the behaviour directly to the kill effect to avoid any salvage issues.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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