So basically my problem is this: Several different abilities are supposed to increase attack speed but they do not.
I have an attribute called Agility. It is supposed to increase armor by 1/3 every level, damage by 1, movement speed by a small amount and the attack speed modifier is set to 1.01. The armor increases as it is supposed to, the damage increases, the movement increases, but for some reason the attack speed does not increase. The weapon I am using that is getting modified is the Zealot Psi Blade Attack.
I also have a pair of gloves that the hero can equip which are supposed to increase armor by 3 and the attack speed modifier is set to 1.2. Again, the armor increases but the attack speed does not change.
For some reason neither of these seem to change the attack speed in any way, but all of the other attributes change just fine.
I even changed the attack speed multiplier to 10 to see if it only shows bigger changes, and that still did not do anything.
When I highlight over the hero's attack the attack speed is labeled as "Weapon Speed", not sure if that is important or not.
The Attack ability has a cap that can be set which limits the max increases attack speed. I believe the attack speed multipliers multiple not add so it is 1.01 x 1.01 not 1.01 + 1.01.
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I've seen it mentioned before that the stacked attributes are multiplied as you said. I don't think that this will be too big of an issue at this point.
For some reason now though, when the attack speed is decreased (Meaning less time between attacks, a good thing) the number is displayed in red rather than green. Is there any specific reason for this? Not that important of a problem, just doesn't look that nice with all green modified numbers and one red one, especially when no negative buffs are on the hero.
negative modifier are displayed in red. This way it's easier to figure if your unit have a positive or negative bonus
no matter if this bonus came from an allied unit (or from equipment), if it is negative it will be displayed in red
Not that I could find. At level 1 without the gloves the hero will have 1 attribute of agility. His default attack speed is 1.20 and at level 1 the attack speed is now 1.19, but it is red.
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So basically my problem is this: Several different abilities are supposed to increase attack speed but they do not.
I have an attribute called Agility. It is supposed to increase armor by 1/3 every level, damage by 1, movement speed by a small amount and the attack speed modifier is set to 1.01. The armor increases as it is supposed to, the damage increases, the movement increases, but for some reason the attack speed does not increase. The weapon I am using that is getting modified is the Zealot Psi Blade Attack.
I also have a pair of gloves that the hero can equip which are supposed to increase armor by 3 and the attack speed modifier is set to 1.2. Again, the armor increases but the attack speed does not change.
For some reason neither of these seem to change the attack speed in any way, but all of the other attributes change just fine.
I even changed the attack speed multiplier to 10 to see if it only shows bigger changes, and that still did not do anything.
When I highlight over the hero's attack the attack speed is labeled as "Weapon Speed", not sure if that is important or not.
Any help is appreciated!
The Attack ability has a cap that can be set which limits the max increases attack speed. I believe the attack speed multipliers multiple not add so it is 1.01 x 1.01 not 1.01 + 1.01.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah okay, thank you! It works now!
I've seen it mentioned before that the stacked attributes are multiplied as you said. I don't think that this will be too big of an issue at this point.
For some reason now though, when the attack speed is decreased (Meaning less time between attacks, a good thing) the number is displayed in red rather than green. Is there any specific reason for this? Not that important of a problem, just doesn't look that nice with all green modified numbers and one red one, especially when no negative buffs are on the hero.
@DaBernMon: Go
negative modifier are displayed in red. This way it's easier to figure if your unit have a positive or negative bonus
no matter if this bonus came from an allied unit (or from equipment), if it is negative it will be displayed in red
So what you're saying is that since the modifier makes the weapon speed a lower number then it is displayed in red?
My problem with this is that I see the modification as a positive bonus: by making the weapon speed lower the hero is attacking FASTER.
Shouldn't that be a positive buff (and a green one), or am I missing something?
should be green, sure your number is >1?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah, for the Agility attribute, the multiplier is 1.01 and for the gloves the attack speed modifier is 1.20, still showing in red.
Sure there is nothing else lowering the speed?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not that I could find. At level 1 without the gloves the hero will have 1 attribute of agility. His default attack speed is 1.20 and at level 1 the attack speed is now 1.19, but it is red.