I am struggling to learn the editor and I am doing some experiments in order to try to learn more. Right now I try to make a reactor produce it´s extra unit for free. There is no need for an extra queue. All it means is that every unit that is produced from the barrack/factory/starport becomes two when finished. You pay for one, you get one extra of it´s kind for free.
I can not get it to work really.
Any suggestions, hints, tricks or ideas to share? How would you do this?
i come mainly from triggers from sc1. If you're trying to use the data editor you can use a similar effect that creates free units.
You can trigger it easily with Unit - Training Progress event and set specific condition for each structure training to create whatever unit you'd like with Unit - Create Unit action
Under the Train ability is a field called Ability - Info - Effect, this is the effect performed on the unit trained. Just link it to a Create Unit effect for each unit trained and then throw in a Unit Compare Behavior Count validator on the effects to check for the reactor buff (not sure which unit is known as the caster).
I am struggling to learn the editor and I am doing some experiments in order to try to learn more. Right now I try to make a reactor produce it´s extra unit for free. There is no need for an extra queue. All it means is that every unit that is produced from the barrack/factory/starport becomes two when finished. You pay for one, you get one extra of it´s kind for free.
I can not get it to work really.
Any suggestions, hints, tricks or ideas to share? How would you do this?
@Kabelkorven: Go
i come mainly from triggers from sc1. If you're trying to use the data editor you can use a similar effect that creates free units.
You can trigger it easily with Unit - Training Progress event and set specific condition for each structure training to create whatever unit you'd like with Unit - Create Unit action
Under the Train ability is a field called Ability - Info - Effect, this is the effect performed on the unit trained. Just link it to a Create Unit effect for each unit trained and then throw in a Unit Compare Behavior Count validator on the effects to check for the reactor buff (not sure which unit is known as the caster).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg