I got a very strange bug. Sometimes some of the units I control (it doesn't actually matter which player) keep on being attacked after a battle. They are marked as 'attacked' and cause pings on the minimap. Also they flee from non-existent attacks (the same as if you attack zealots for example with air units -> they run away after getting hit) and do this until they reach the very end of the map somewhere but still keep on being marked as attacked.
Could be a result of a leaked persistent behavior, but without knowing more about what custom abilities and effects you have in your map, I cant really help.
Sounds interesting. I use a lot of behaviors in my map, but what exactly is a 'persistent' behavior about? A behavior that doesn't have a duration set?
Think he is refering to what I said or non expiring buffs with unintentional effects. Just check your units for any persistents or buffs that could be the cause and alter them to try and fix the problem.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I use a behavior-based armor system. All units have like 1-45 stacks of an armor modifying buff. It has no effect on damage responses and attacks whatsoever... what exactly do I have to look for when I should alter the behaviors?
Check the life regen is not negative of all permanent buffs (easy typo to make). Also look out for any periodic Damage effects. Consider adding a validator to any damaging Create Persistent effects to check that the caster is still alive or something.
If the life regen value of my armor buff had been negative, all units would be affected at all times. I don't use behaviors which have periodic damage effects. I will check on all persistent effects and try to integrate validators.
After further examining, I can tell for certain that it always happens (when it happens) when a unit gets attacked at least once by another unit, but then leaves the fight without killing the attacking unit. For example: A bunch of mutas fly around and encounter a thor which damages all mutas with its missiles. The mutas then fly away but survive heavily injured. After this it can(!) be that 1, multiple or all of those injured units start bugging. They ain't attacked but fly away as if they were (and can't attack the attacker due to some reasons).
I got a very strange bug. Sometimes some of the units I control (it doesn't actually matter which player) keep on being attacked after a battle. They are marked as 'attacked' and cause pings on the minimap. Also they flee from non-existent attacks (the same as if you attack zealots for example with air units -> they run away after getting hit) and do this until they reach the very end of the map somewhere but still keep on being marked as attacked.
They don't lose any health in this process.
Do you have a clue what's this about?
Could be a result of a leaked persistent behavior, but without knowing more about what custom abilities and effects you have in your map, I cant really help.
Odds are it is the leviathan tentacle weapon. That is known to bug sometimes and not remove the Create Persistent effect from the units when it dies.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks, although I use leviathans in my map, it also happens to units which haven't actually fought with those or have been near them... weird.
@Ranakastrasz: Go
Sounds interesting. I use a lot of behaviors in my map, but what exactly is a 'persistent' behavior about? A behavior that doesn't have a duration set?
Think he is refering to what I said or non expiring buffs with unintentional effects. Just check your units for any persistents or buffs that could be the cause and alter them to try and fix the problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I use a behavior-based armor system. All units have like 1-45 stacks of an armor modifying buff. It has no effect on damage responses and attacks whatsoever... what exactly do I have to look for when I should alter the behaviors?
Check the life regen is not negative of all permanent buffs (easy typo to make). Also look out for any periodic Damage effects. Consider adding a validator to any damaging Create Persistent effects to check that the caster is still alive or something.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
If the life regen value of my armor buff had been negative, all units would be affected at all times. I don't use behaviors which have periodic damage effects. I will check on all persistent effects and try to integrate validators.
After further examining, I can tell for certain that it always happens (when it happens) when a unit gets attacked at least once by another unit, but then leaves the fight without killing the attacking unit. For example: A bunch of mutas fly around and encounter a thor which damages all mutas with its missiles. The mutas then fly away but survive heavily injured. After this it can(!) be that 1, multiple or all of those injured units start bugging. They ain't attacked but fly away as if they were (and can't attack the attacker due to some reasons).
Well as there are so many possible variables, I cannot give you a definite answer. On a side not this should not happen with muta attacks.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg