So I'm working on a concept that could be really interesting for melee gameplay.
[Remaking High Yields]
Gold Minerals grant 6 instead of 7, but come in 7x patches instead of 6x patches
Rich Geysers grant 5 instead of 4, but have 1500 gas instead of 2500 - but give 2 gas when depleted
Gold Minerals and HY Gas would not be paired, but placed in weak 3rd/4th areas on the map, preferably out of the way/riskier.
The problem I'm having so far is that the edited behaviors where the minerals/gas mined is shown, doesn't seem to actually affect harvesting.
As well, I have a feeling that the depleted gas returns are going to also be an issue...
You need to edit the Stats - Harvest Amount and Stats - Empty Harvest Amount field of the Resource type behaviours.
Actually - Empty Harvest amount seems to no work because something else triggers when it is empty.
The other thing was just not working cause my uploaded map was freaking out and kept reverting itself to default (like 5 times)
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So I'm working on a concept that could be really interesting for melee gameplay. [Remaking High Yields] Gold Minerals grant 6 instead of 7, but come in 7x patches instead of 6x patches Rich Geysers grant 5 instead of 4, but have 1500 gas instead of 2500 - but give 2 gas when depleted
Gold Minerals and HY Gas would not be paired, but placed in weak 3rd/4th areas on the map, preferably out of the way/riskier.
The problem I'm having so far is that the edited behaviors where the minerals/gas mined is shown, doesn't seem to actually affect harvesting. As well, I have a feeling that the depleted gas returns are going to also be an issue...
Help pls?
You need to edit the Stats - Harvest Amount and Stats - Empty Harvest Amount field of the Resource type behaviours.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Actually - Empty Harvest amount seems to no work because something else triggers when it is empty. The other thing was just not working cause my uploaded map was freaking out and kept reverting itself to default (like 5 times)