For purposes of say sending effects from the first unit to the second. The join would take be created when the first unit spawns the second unit.
I tried to make the effects target the "My Create Unit Effect: Target" unit but that doesn't work.
Could you elaborate maybe? You're a bit too vague in what you want. If you want to just apply an effect to the created unit on creation just put your effect in the Effect - Effect - Spawn field of your Create Unit effect.
Well, more like relaying orders. I want the first unit to be able to run Issue Order effects that target the spawned unit, and the spawned unit only.
I saw the Effect - Spawn field but I don't know how it can help me, I need to run effects after that functionality has run.
Maybe I should put a dummy effect in that field and see if the effect scope or however it's called will remember the "dummy effect - target unit" unit, worth a shot.
I think he means the other way around. Have the created unit communicate with the creating unit instead of the other way around. You can use "caster" to refer back to the creating unit
You can then use the effect field above the value field to specify the created unit. You can then apply a buff to the caster unit that a vlaidator uses to issue the order. Well depends on what orders you want there to be.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
For purposes of say sending effects from the first unit to the second. The join would take be created when the first unit spawns the second unit. I tried to make the effects target the "My Create Unit Effect: Target" unit but that doesn't work.
Could you elaborate maybe? You're a bit too vague in what you want. If you want to just apply an effect to the created unit on creation just put your effect in the Effect - Effect - Spawn field of your Create Unit effect.
Well, more like relaying orders. I want the first unit to be able to run Issue Order effects that target the spawned unit, and the spawned unit only.
I saw the Effect - Spawn field but I don't know how it can help me, I need to run effects after that functionality has run.
Maybe I should put a dummy effect in that field and see if the effect scope or however it's called will remember the "dummy effect - target unit" unit, worth a shot.
Get the created unit to apply a buff back to the caster and then use a periodic effect on that buff to relay the stuff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How does the periodic effect target the created unit? All of the 'target unit of effect' stuff I've tried has failed miserably.
I could also use a reasonable trigger solution if the Unit Tag actually worked, it's always 5258259 or something.
I think he means the other way around. Have the created unit communicate with the creating unit instead of the other way around. You can use "caster" to refer back to the creating unit
You can then use the effect field above the value field to specify the created unit. You can then apply a buff to the caster unit that a vlaidator uses to issue the order. Well depends on what orders you want there to be.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg