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solved
I've been having the hardest time figuring this problem out..... It's a model actor that I create when a Flag Carried Behavior starts and is supposed to vanish when the behavior is removed on scoring or death but it always stays.
I've been having the hardest time figuring this problem out..... It's a model actor that I create when a Flag Carried Behavior starts and is supposed to vanish when the behavior is removed on scoring or death but it always stays.