Howdy all, wondering if you can help me with a bit of a problem.
I'm working on modifying the Ultralisk into a boss-type monster, and I want him to spit out (or spawn, or whatever works best) a modified zergling to attack a player so he (the ultralisk) can catch up to them. I'm fairly new to the Galaxy editor, and I was wondering if you guys could point me in the right direction with this.
there are several approaches to what you are describing, i believe the easiest would be an ability that creates a zergling and use triggers to order the created zergling to attack the players unity. How ever if you are looking for a data editor only solution this is possible but more complex. though for the simpler method i would tackle it as such. i would Create an Ability - Target Ability with the effect of create a burrowed version of your modified zergling. on this zergling (set in the data editor ) i would have a behavior that orders the zergling to unborrow after a set time,( you can look at how the creep tumor works for an idea ). then when the zergling unburrows you can order it to attack the player via triggers or data.
not saying this is the best way just my way. i hope you find it helpful.
Just use an Arm Magazine ability with external ammo units. You can use the Effect - Effects field to give them an Issue Order effect to unburrow and then they will automatically be told to attack the target of the ultralisk weapon (or you could give them another Issue Order effect after a Create Persistent effect acts as a delay after unburrowing).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Howdy all, wondering if you can help me with a bit of a problem.
I'm working on modifying the Ultralisk into a boss-type monster, and I want him to spit out (or spawn, or whatever works best) a modified zergling to attack a player so he (the ultralisk) can catch up to them. I'm fairly new to the Galaxy editor, and I was wondering if you guys could point me in the right direction with this.
Cheers!
there are several approaches to what you are describing, i believe the easiest would be an ability that creates a zergling and use triggers to order the created zergling to attack the players unity. How ever if you are looking for a data editor only solution this is possible but more complex. though for the simpler method i would tackle it as such. i would Create an Ability - Target Ability with the effect of create a burrowed version of your modified zergling. on this zergling (set in the data editor ) i would have a behavior that orders the zergling to unborrow after a set time,( you can look at how the creep tumor works for an idea ). then when the zergling unburrows you can order it to attack the player via triggers or data.
not saying this is the best way just my way. i hope you find it helpful.
Just use an Arm Magazine ability with external ammo units. You can use the Effect - Effects field to give them an Issue Order effect to unburrow and then they will automatically be told to attack the target of the ultralisk weapon (or you could give them another Issue Order effect after a Create Persistent effect acts as a delay after unburrowing).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Totally lost here, guys. Any chance I can get a more detailed walkthrough of how to do this?
read the wiki about the Arm Magazine ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg