I'm not sure if this unit was ever in beta but he looks really cool and could fit a hero I want to make. I'm guessing he's gone through a lot of name changes as he is also known as Purifier and Vindicator. He was in Starcraft Ghost and they have what looks like an actual picture of the unit, not sure if it was just screenshot or actual in game picture during beta.
That unit didn't get out of Alpha. Guess we'll see it in LotV expansion, would fit fine the role of the shield regenerator.
My bet for future units, anyway:
ZERG
-Lurker: strong armor, weak against zerglings/marines/zealots/banshees/mutalisks/phoenixes, strong against thors, marauders, roaches, stalkers, ultralisks... attacks only while burrowed, upgrade lets him move burrowed (at slow speed). Evolves from hydralisk.
-"Swarm Guardian": evolved from mutalisk, weak against vikings/void rays/corruptors, has an area attack effective against armored objectives like marauders, thors, roaches, stalkers... his attack does damage over time, making it good for harassing. Special ability lets him make "clouds" of black smoke that remove visibility. Attacks channeling (like void rays).
TERRAN
-Diamondback: weak against light attacks, like marines/zealots/zerglings/banshees/mutalisks/phoenixes, and strong and resistant against mechas, like tanks, hellions, lurkers... strong against weak armored ranged units, like hydralisks. Attacks while moving (like phoenixes).
-"Predator": aerial fighter good for chasing mutalisks, vikings and phoenixes. Only attacks to air, but can switch to anti-ground form, where he can blast armored objectives with long ranged slow cooldown area attack missiles once they're given vision. This projectiles can be attacked, and need to be created one by one (like carrier's interceptors). Weak against carriers, corruptors and battlecruisers.
PROTOSS
-Star Relic different color for Zeratul's Void Seeker spaceship, has long range on air, shooting blue fireballs from its core at the center. For ground, it uses the same weapon, only that the spaceship inclines a bit to the ground, and shoots with less firepower, this time small blue thorned balls that have a small area of effect. Good against corruptors, void rays and predators. Weak against phoenixes, mutalisks and battlecruisers.
-Purifier this unit is strong against weak armored and fast units, like mutalisks or hellions, and weak against powerful attacks (his attack has the power of an Immortal, but fast and weak against powerful units). His special ability is that he "drains" the life of the enemy and converts it to energy that he can use to restore the shields and energy of its allies.
The soul hunter was a tier 2 unit. It was produced from a gateway and required a twilight council to be produced.
The soul hunter was strong against biological units and buildings, but weak against robotic units. It could attack both air and ground units.
The purifier, which started out "a little weak", became stronger every time it killed one or two infantry units, as this enhanced the unit, allowing it to fire more beams (up to three) and thus do more damage.
The soul hunter was canceled as it was difficult to make it easily readable in big battles when the soul hunter had upgraded. Another reason is that the unit was too-heavily targeted against the zerg, since they have so many low hit point units, as opposed to other factions.[11] The unit was initially set appear in StarCraft II as a map editor-only unit.
Anyways I want the model of the unit. It says that it was going to appear as a map editor only unit. So I'm hoping as soon as Blizzard All Stars comes out they will release it but I'm hoping more that someone can make one.
I'm still looking to change a little bit of how it looks, but for now, this is what it is currently. This is what I could do with Site Operations at the moment. Tell me what you think.
I'm not sure if this unit was ever in beta but he looks really cool and could fit a hero I want to make. I'm guessing he's gone through a lot of name changes as he is also known as Purifier and Vindicator. He was in Starcraft Ghost and they have what looks like an actual picture of the unit, not sure if it was just screenshot or actual in game picture during beta.
http://starcraft.wikia.com/wiki/Purifier
Here's information on him and the picture is kind of small.
That unit didn't get out of Alpha. Guess we'll see it in LotV expansion, would fit fine the role of the shield regenerator.
My bet for future units, anyway:
ZERG
-Lurker: strong armor, weak against zerglings/marines/zealots/banshees/mutalisks/phoenixes, strong against thors, marauders, roaches, stalkers, ultralisks... attacks only while burrowed, upgrade lets him move burrowed (at slow speed). Evolves from hydralisk.
-"Swarm Guardian": evolved from mutalisk, weak against vikings/void rays/corruptors, has an area attack effective against armored objectives like marauders, thors, roaches, stalkers... his attack does damage over time, making it good for harassing. Special ability lets him make "clouds" of black smoke that remove visibility. Attacks channeling (like void rays).
TERRAN
-Diamondback: weak against light attacks, like marines/zealots/zerglings/banshees/mutalisks/phoenixes, and strong and resistant against mechas, like tanks, hellions, lurkers... strong against weak armored ranged units, like hydralisks. Attacks while moving (like phoenixes).
-"Predator": aerial fighter good for chasing mutalisks, vikings and phoenixes. Only attacks to air, but can switch to anti-ground form, where he can blast armored objectives with long ranged slow cooldown area attack missiles once they're given vision. This projectiles can be attacked, and need to be created one by one (like carrier's interceptors). Weak against carriers, corruptors and battlecruisers.
PROTOSS
-Star Relic different color for Zeratul's Void Seeker spaceship, has long range on air, shooting blue fireballs from its core at the center. For ground, it uses the same weapon, only that the spaceship inclines a bit to the ground, and shoots with less firepower, this time small blue thorned balls that have a small area of effect. Good against corruptors, void rays and predators. Weak against phoenixes, mutalisks and battlecruisers.
-Purifier this unit is strong against weak armored and fast units, like mutalisks or hellions, and weak against powerful attacks (his attack has the power of an Immortal, but fast and weak against powerful units). His special ability is that he "drains" the life of the enemy and converts it to energy that he can use to restore the shields and energy of its allies.
@Lonami: Go
i bet none of those will be future units cause they already have them and didnt use them :)
I'm pretty sure the Soul Hunter would be used for
The soul hunter was a tier 2 unit. It was produced from a gateway and required a twilight council to be produced.
The soul hunter was strong against biological units and buildings, but weak against robotic units. It could attack both air and ground units.
The purifier, which started out "a little weak", became stronger every time it killed one or two infantry units, as this enhanced the unit, allowing it to fire more beams (up to three) and thus do more damage.
The soul hunter was canceled as it was difficult to make it easily readable in big battles when the soul hunter had upgraded. Another reason is that the unit was too-heavily targeted against the zerg, since they have so many low hit point units, as opposed to other factions.[11] The unit was initially set appear in StarCraft II as a map editor-only unit.
Anyways I want the model of the unit. It says that it was going to appear as a map editor only unit. So I'm hoping as soon as Blizzard All Stars comes out they will release it but I'm hoping more that someone can make one.
How about this?
Skip to 1:30.
I'm still looking to change a little bit of how it looks, but for now, this is what it is currently. This is what I could do with Site Operations at the moment. Tell me what you think.
@Keyeszx: Go
I like mine
@PirateArcade | I make games | Ask me things on Discord