Short version: I need a rock model that fits well in a grid with multiple copies of itself.
Long version...
I'm getting closer to completing CraftCraft, but the art assets could use some improvements. I'm currently using the rocks from the standard game, and they aren't as fit to their job as they could be. Mainly, the ore rocks don't currently look like resources. They just look like rocks. I've put a lot of effort into making the gameplay awesome, so I'm expecting good quality, well-textured models as well.
I've attached pictures of what the rocks currently look like in the map. The round brown rocks are iron ore, and the dark grey smaller rocks are just normal rocks that don't provide any resources. These two are the only types of rocks there currently are in the map.
Although this request is "just" for a rock, it plays a very important role in this map and should not be made in a rush.
Here's a video of a slightly out-dated version of the map:
Model & Texture Description
What I'd like to see is both of the rock types being roughly the same shape. They should be large like those brown rocks in the attached screenshots, but also not look like they're just put on the ground like they are now. They should look like they're partially in the ground, if you know what I mean.
The rocks should also better fill the space of the square tile they are in, so that there wouldn't be any visible gaps between them especially at the corners. They can partially overlap each other so that they can be slightly round and larger than the actual tile, but not too much. Their height should be lower than their width, a bit like those smaller grey rocks in the screenshots, so that it's still easy to see behind them.
In theory, models for the normal rock and the ore rock could use the same model, as long as the texture makes them look different enough. The iron ore rock should look like it's valuable, and not be overly realistic (because real iron ore just looks boring). Here is a reference picture of a rock that has spots of ore in it. I've been imagining it to have multiple wavy stripes of ore instead to make it look cooler. However, if you have better ideas, I'm all ears. I can also describe my vision in more detail if needed.
I'd like the rock model have multiple variations to make the map more interesting, as there are a lot of rocks in this map. However, there are a lot of limitations to this, because the rocks can't be too tall as they'd otherwise hide the rock that's behind them, and they can't be too weird-shaped because they'd not fit inside the square they are in.
I'm currently using the destructible rock death model, and it's probably good enough for the destruction of pretty much any rock, because the animation plays so fast and is very generic. It would be nice to have a custom death model and animation to work better with the custom rock model, but isn't absolutely necessary.
Teamwork
Before you go ahead and make a model, I'd like to talk to you first. Otherwise you might just end up wasting your time. I'd also like to have the possibility of modifications being made based on my feedback, and it might be a good idea to make the first version with just one variation, and only after it seems finished, more variations added to it. It'd also help (although not required) if you have an EU account so that I could show the map to you in-game.
If you're interested, I'd like to see some of the models you've made before. I wouldn't want to blindly ask for a model without knowing what to expect, because if I'm not happy with the results, I won't use it. This is why good communication during the process is important. And of course, you'll be properly credited for your work.
Hello,
Short version: I need a rock model that fits well in a grid with multiple copies of itself.
Long version...
I'm getting closer to completing CraftCraft, but the art assets could use some improvements. I'm currently using the rocks from the standard game, and they aren't as fit to their job as they could be. Mainly, the ore rocks don't currently look like resources. They just look like rocks. I've put a lot of effort into making the gameplay awesome, so I'm expecting good quality, well-textured models as well.
I've attached pictures of what the rocks currently look like in the map. The round brown rocks are iron ore, and the dark grey smaller rocks are just normal rocks that don't provide any resources. These two are the only types of rocks there currently are in the map.
Although this request is "just" for a rock, it plays a very important role in this map and should not be made in a rush.
Here's a video of a slightly out-dated version of the map:
Model & Texture Description
What I'd like to see is both of the rock types being roughly the same shape. They should be large like those brown rocks in the attached screenshots, but also not look like they're just put on the ground like they are now. They should look like they're partially in the ground, if you know what I mean.
The rocks should also better fill the space of the square tile they are in, so that there wouldn't be any visible gaps between them especially at the corners. They can partially overlap each other so that they can be slightly round and larger than the actual tile, but not too much. Their height should be lower than their width, a bit like those smaller grey rocks in the screenshots, so that it's still easy to see behind them.
In theory, models for the normal rock and the ore rock could use the same model, as long as the texture makes them look different enough. The iron ore rock should look like it's valuable, and not be overly realistic (because real iron ore just looks boring). Here is a reference picture of a rock that has spots of ore in it. I've been imagining it to have multiple wavy stripes of ore instead to make it look cooler. However, if you have better ideas, I'm all ears. I can also describe my vision in more detail if needed.
I'd like the rock model have multiple variations to make the map more interesting, as there are a lot of rocks in this map. However, there are a lot of limitations to this, because the rocks can't be too tall as they'd otherwise hide the rock that's behind them, and they can't be too weird-shaped because they'd not fit inside the square they are in.
I'm currently using the destructible rock death model, and it's probably good enough for the destruction of pretty much any rock, because the animation plays so fast and is very generic. It would be nice to have a custom death model and animation to work better with the custom rock model, but isn't absolutely necessary.
Teamwork
Before you go ahead and make a model, I'd like to talk to you first. Otherwise you might just end up wasting your time. I'd also like to have the possibility of modifications being made based on my feedback, and it might be a good idea to make the first version with just one variation, and only after it seems finished, more variations added to it. It'd also help (although not required) if you have an EU account so that I could show the map to you in-game.
If you're interested, I'd like to see some of the models you've made before. I wouldn't want to blindly ask for a model without knowing what to expect, because if I'm not happy with the results, I won't use it. This is why good communication during the process is important. And of course, you'll be properly credited for your work.