I know that importing/exporting doesnt support wavy curves such as the corruptors tentacles, Idk how to export a blizzard model so can someone do this for me? I dont care how u do it, I just want a zeratul, without his cape, its for a unit in my map, and hes not a hero, so if anyone can halp, thank you,
You mAY see a cape in that picture, but
I still want the regular model, but without his cape, not to much to ask no?
do it yourself, converting the map to a mod takes some seconds. Also you could have a look at the actual data in the map and do it yourself in the map, I changed about 3 objects, shouldn't be too hard to figure out. Using a mod for 3 data objects seems a little excessive, as well. Mods used to be heavily limited, I don't know, if there is still a limit to mods, but I wouldn't use a mod for 3 objects only.
You can even copy&paste the objects to your own map.
I only made changes to following objects:
-the model, you found that already
-textures, I added a new texture called Black
-the actor, I added new Events +
Just changing the model doesn't suffice. You need the texture object and the additional events as well.
Why don't you take a look at tutorial link kueken kindly provided you with? You'll learn something new and useful. And you'll be able to better understand what he did in that map.
Or if you prefer not to learn new things, you could check your old thread where you asked about the same thing. Back there you were provided with an answer and you said:
You have everything you need, yet again you come asking for the same thing -.-. I wonder why wouldn't you just bump old threads if you don't understand, why would you prefer to ask same question 3 months later, choosing to ignoring all previous discussions.
Either way here the alternative solution from that thread:
He didn't provide me with any link, and if you don't like me asking questions,then stop stalking every post I make, and the old thread didn't give me anything, just leave me alone if yourr gonna attack me, if you dont, I will tell the moderators that your stalking and raging on every single one of my post...
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I need a zeratul, without his cape
I know that importing/exporting doesnt support wavy curves such as the corruptors tentacles, Idk how to export a blizzard model so can someone do this for me? I dont care how u do it, I just want a zeratul, without his cape, its for a unit in my map, and hes not a hero, so if anyone can halp, thank you, You mAY see a cape in that picture, but
I still want the regular model, but without his cape, not to much to ask no?
There you go. No model editing, no imports, just this.
To show the cape again, just remove the Texture Select By Id actor event from the actor.
Uh, ok, can you make it a mod, so I can add it to my map
do it yourself, converting the map to a mod takes some seconds. Also you could have a look at the actual data in the map and do it yourself in the map, I changed about 3 objects, shouldn't be too hard to figure out. Using a mod for 3 data objects seems a little excessive, as well. Mods used to be heavily limited, I don't know, if there is still a limit to mods, but I wouldn't use a mod for 3 objects only.
ok, thanks, i guess
Doesn't work, I followed all the changes to the model, no difference,I closed 100% out of the editor, then back in, no help,
You can even copy&paste the objects to your own map.
I only made changes to following objects:
-the model, you found that already
-textures, I added a new texture called Black
-the actor, I added new Events +
Just changing the model doesn't suffice. You need the texture object and the additional events as well.
So should copy the model and paste it to my map? Will that work?
So should copy the model and paste it to my map? Will that work?
@SnyderGuy: Go
Why don't you take a look at tutorial link kueken kindly provided you with? You'll learn something new and useful. And you'll be able to better understand what he did in that map.
Or if you prefer not to learn new things, you could check your old thread where you asked about the same thing. Back there you were provided with an answer and you said:
You have everything you need, yet again you come asking for the same thing -.-. I wonder why wouldn't you just bump old threads if you don't understand, why would you prefer to ask same question 3 months later, choosing to ignoring all previous discussions.
Either way here the alternative solution from that thread:
go to units actors
pick events tab
Add following:
event: "Actor Creation"
message: "Timer Set" (timer name "Ribbons" (for convenience))
event: "Timer Expired"
term: "Timer Name" (set name to "Ribbons")
message: "Destroy Ribbons"
event: "Timer Expired"
term: "Timer Name" (set name to "Ribbons")
message: "Timer Set" (set timers name to "Ribbons" and duration to 0.01)
I sincerely hope that this will help you.
He didn't provide me with any link, and if you don't like me asking questions,then stop stalking every post I make, and the old thread didn't give me anything, just leave me alone if yourr gonna attack me, if you dont, I will tell the moderators that your stalking and raging on every single one of my post...