Hello, I need help with modifying some protoss models by removing some parts, modifying shapes and adding attachment points. Adding team colour would also be great.
Archon: remove the glowing psionic aura thing so that I'm left with just archon.
Protoss Mothership: I'd like to have the three 'wings' that extend outwards removed. The dome-shaped shield as well. In essence, I need only the central rotating part, the sperical center with the three downward-curving arms connected to it. and the gem.
Mothership Core: I'd like the holographic blue parts removed so that I'm left with just the orb and its center that keeps rearranging itself.
Protoss Stargate: could someone remove the bottom part and replace it with the smaller prong directly opposite it? I'd like to use it like a crown.
ShipMiscParts_02.m3: this doodad looks like a ring that's pointy on opposite ends (two pairs of projecting points, actually). If anyone could just turn it into a regular ring without any pointy ends, that would help me out tremendously. Oh and if it has no attachment points, could you just add one at it's center?
ProtossCrates_02.m3: that crate has no attachment points that float with the globe that bobs up and down. Could someone please add that?
ShipDisplays_04.m3: this doodad looks like a floating protoss camera thing with horns. It's angled upwards, so I'll need it to face slightly downward so it's beam is facing horizontally. Looking at it from behind is see-through, so maybe add some plating back there.
StarshipHoldingPen.m3: for some reason, this model stacks it's own height upon itself or something when it's not the primary model and for that reason it's fying height increases when it moves. I'm told it's because it has no attachment points? So, please give it an origin point or something.
ProtossWarpInPadFlat.m3: same problem as above. Stuff gets floaty when this model is attached to another :\
Science Vessel: remove the spinning satellite dish.
Tech Reactor: remove cables and shrink base to about half it's size. Position reactor to be aligned with origin so that it's not offset when I try to attach it.
Siege Tank: remove cannon. DON'T remove attachment point though.
I realise those are a lot of models, but hopefully, the edits I requested are minor. Any one of these would be great. Thanks for reading.
Too much to ask someone. I don't think someone will help. You got to learn modelling yourself. It's just this situation, this exactly kind of stuff is the reason to do it.
In the same time, the edits you need are very primitive, you don't have to learn much modelling, just get used to the existing software.
Even more, TaylorMouse created exporter to get the models from m3 to max. So, you only need it, max 2011 and art tools.
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Hello, I need help with modifying some protoss models by removing some parts, modifying shapes and adding attachment points. Adding team colour would also be great.
Archon: remove the glowing psionic aura thing so that I'm left with just archon.
Protoss Mothership: I'd like to have the three 'wings' that extend outwards removed. The dome-shaped shield as well. In essence, I need only the central rotating part, the sperical center with the three downward-curving arms connected to it. and the gem.
Mothership Core: I'd like the holographic blue parts removed so that I'm left with just the orb and its center that keeps rearranging itself.
Protoss Stargate: could someone remove the bottom part and replace it with the smaller prong directly opposite it? I'd like to use it like a crown.
ShipMiscParts_02.m3: this doodad looks like a ring that's pointy on opposite ends (two pairs of projecting points, actually). If anyone could just turn it into a regular ring without any pointy ends, that would help me out tremendously. Oh and if it has no attachment points, could you just add one at it's center?
ProtossCrates_02.m3: that crate has no attachment points that float with the globe that bobs up and down. Could someone please add that?
ShipDisplays_04.m3: this doodad looks like a floating protoss camera thing with horns. It's angled upwards, so I'll need it to face slightly downward so it's beam is facing horizontally. Looking at it from behind is see-through, so maybe add some plating back there.
StarshipHoldingPen.m3: for some reason, this model stacks it's own height upon itself or something when it's not the primary model and for that reason it's fying height increases when it moves. I'm told it's because it has no attachment points? So, please give it an origin point or something.
ProtossWarpInPadFlat.m3: same problem as above. Stuff gets floaty when this model is attached to another :\
Science Vessel: remove the spinning satellite dish.
Tech Reactor: remove cables and shrink base to about half it's size. Position reactor to be aligned with origin so that it's not offset when I try to attach it.
Siege Tank: remove cannon. DON'T remove attachment point though.
I realise those are a lot of models, but hopefully, the edits I requested are minor. Any one of these would be great. Thanks for reading.
Too much to ask someone. I don't think someone will help. You got to learn modelling yourself. It's just this situation, this exactly kind of stuff is the reason to do it.
In the same time, the edits you need are very primitive, you don't have to learn much modelling, just get used to the existing software.
Even more, TaylorMouse created exporter to get the models from m3 to max. So, you only need it, max 2011 and art tools.