So I'm trying to attach a jump behavior to my jetpack item. I guess I'm a bit confused about the Reaper-Jump behavior. I thought the worst of my problems would be a changing between actor models when my unit was jumping, but I can't even get the unit to move up and down. Any suggestions would be great.
So I'm trying to attach a jump behavior to my jetpack item. I guess I'm a bit confused about the Reaper-Jump behavior. I thought the worst of my problems would be a changing between actor models when my unit was jumping, but I can't even get the unit to move up and down. Any suggestions would be great.
@Naxxum: Go
I'm gonna try to look into it. In any case, you can just modify the unit-pathing thingy.
Read this.
http://www.sc2mapster.com/wiki/galaxy/data/behaviors/jump/
In short your unit needs a jumper pathing mover to begin with so it can plan routes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Neonsz: Go
I used this for another unit, so it basically acts like a colossus. I'm going to mess around a little more with it.
Sure you aren't thinking of a Scaler type mover there?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg