ThreePathways_bykitts.v0.3

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Hello!! First of all, forgive my bad spelling. And second of all, thanks for reading..

NOTE: THE PLAYERS ARE TEAMED UP IN 2vs2vs2 IF PLAYED FULL. PLAYERS ARE ALLIED WITH THE ONE SPAWNING NEXT TO THEM. THINKING OF CHANGING IT TO 3v3 IN THE COMING FUTURE..

The idea behind the map is from me and a friend wishing to have yet another map where you spawn close together and got a defensable position, such as a ramp or so, that the enemy is forced to take if they seek to go by land.

The map was firstly created as 2 halves, being linked with a pathway furtherst down on it. After a few additions of other stuff i added a pathway furthest up on it, to allow the midfield player an advantageful position in spite of his being in the middle of it all. If the mid player is creative, he can think out ways to controll the pathway.

And since i did this for midfield player, i also added a broader mountain pathway that enemyforces can take if they want to save time by not going furthest down, and still be relativly safe from his attacks. He can reach you barely, but he will have to focus on the more relevant pathway above, as other players will wish to go there as it goes quicker to arrive at the other half of the map.

The other startpoints except the midfield player has ramps leading towards their spawnpoint, and those should be taken as a standpoint for defense.

I wanted players to move out of their starting zone, so i motivated them by placing Richer Minerals down the map, at places that can be defendable if the player wishes.

There is Two Xel'Naga Tower's.

There is an isolated "iland"(?) up at the right corner, and there will a player be able to find Richer minerals.

I dont know what more to say, as this is my second map done. And im new to all this. There is lots and lots of things to improve, and i hope i can manage to grow further by getting critics. Im still sometimes putting in new things and trying out diffrent variations at the moment in the "Data" thing. Ive not learned yet how to, for example raise the radius a player can see, when he comes in contact with a Xel'Naga Tower.. Really annoying.. kitts #nt Qnet


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