Stav's Unit Addition mod
This is an open library project, aims for creating a basic map, completly editable (no triggers) that incorporate most of the unused campaign units and models unto the main game.
Units and Buildings:
- Perdition Turret:Anti ground missile, build from SCV, req: engeneering bay.
- Predator: train in factory, req: Tech lab.
- Vulture: train in factory.
- Medic: Train in barracks, req: Tech Lab
- Wraith: Train at the Starport
- Dark Archon: Merge from 2 Dark Templars (they can no longer be used for Archon)
- Scout: Build in Stargate.
- Tempest: morph from Carrier. using permanently cloaked Shurikens. req: Dark Shrine.
- Preserver: will be somewhat combination of zealot and dark templar. req: Twilight Council
- Reaver (thanks to C.D.U's models and textures!): build at Robotics Facility. req: Robotics Bay.
- Corsair: (Thanks to C.D.U.'s models and textures!): Build at the Stargate.
- Scourge: Morph from Larva. (2 at a time). req: Spire.
- Lurker Den: morph from hydralisk den. req: hive.
- Lurker: morph from hydralisk. req: Lurker Den.
- Swarm Guardian: morph from Mutalisk. req: Greater Spire.
Upgrades and Abilities:
- Seismic Spines for Lurker at Lurker Den.
- Argus Talisman, Mind Control and Maelstrom for Dark Archon at Dark Shrine.
- Apial Sensors and Gravity Engine for Scout at Fleet Beacon.
- Increase Reaver Capacity and Scarab Damage for Reaver at Robotics Bay.
- Argus Jewel and Disruption Web for Corsair at Fleet Beacon
IMPORTANT NOTICE: remember to export all models and textures, and then import them to your map. The mod is currently avilable the the EU servers.
Current To Do list:
- fine tuning preservers
- Azeroth's Hirelings (so you wanted to hire some murlocs and taurens for your army?)
- Create icons for mind control, argus talisman, apial sensors' gravity engine and argus jewel.