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Enslavers Protoss 2
Surprisingly bug-free mission. A minor issue, but I assume that Ulrezaj's "Scythe of Dispair" is supposed to be "Scythe of Despair"? Eredas' attacks are entierly silent. The note about only Eredas being controlled stays up until Zeratul levels up. "Dragon Knight"'s profile appears instead of Eredas'. Once Zeratul activates the base, only the buildings on the island with the beacon become controlled. If you save the outpost beyond the bridge (or, somehow, buildings near where Zeratul starts, I actually did that in ER 4.02 when playing on Easy), they don't come under your control. Despite Selendis saying that you will not be able to build Fleet Beacons, you can. Ditto with Arbiter Tribunals (which are useless, since you can't build Arbiters).
Surprisingly bug-free mission.
A minor issue, but I assume that Ulrezaj's "Scythe of Dispair" is supposed to be "Scythe of Despair"?
Eredas' attacks are entierly silent.
The note about only Eredas being controlled stays up until Zeratul levels up.
"Dragon Knight"'s profile appears instead of Eredas'.
Once Zeratul activates the base, only the buildings on the island with the beacon become controlled. If you save the outpost beyond the bridge (or, somehow, buildings near where Zeratul starts, I actually did that in ER 4.02 when playing on Easy), they don't come under your control.
Despite Selendis saying that you will not be able to build Fleet Beacons, you can. Ditto with Arbiter Tribunals (which are useless, since you can't build Arbiters).
Oh yeah good point. I had kept fleet beacons in to grant you scout/corsair upgrades. I'll modify her speech a bit to only say Carriers/Arbiters can't be used in this mission.
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