Somnium v0.2.5

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  • Filename
    SomniumV0.2.5.SC2Map
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  • Uploaded
    Jun 25, 2010
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    619.93 KB
  • Downloads
    276
  • MD5
    3217edc1f8f33efe26d9b5803b3a9e06

Changelog

v0.2.4 – v0.2.5 changes:
Fri, 6/25
-added Pausing (press the P key)
-attacking (left mouse click) costs fear. Magic still doesn't
-reduced the maximum fear to 40
-fixed a bug where opening menu's was not pausing the game
-added a few pointless doodads
-wrote “key, ladder, and door” in certain rooms for a note to myself
-added a miniboss. Doves does not work on him. The best strategy is to kite around a lightning tower or run away using dummy and shoot
-replaced the doodad staircase with a ramp (temporarily)
-changed Player Unit back to a ghost
-added 2 more thought messages (when drawing dies and when miniboss dies)
-added error messages for elevated terrain (ladder) and walled-in rooms (door)
-took out all the caps in Story so Far pages
-added Story so Far page 4 (when miniboss dies)
-updated all Story so Far pages
-added a Ladder button to the SketchBook
-removed F10 ending game

v0.2.3 – v0.2.4 changes:
Thurs, 6/24
-fixed a bug where the “only 1 magic at a time” message would show even when you're only making one magic ability
-added the the 2nd Magic feature: Dummy! There are 2 dummies, 1 that follows, 1 that doesnt.
-added the 3rd Magic feature: Doves.. Since it's an instant effect, it isn't limited to once, but that's just because it's a demo and I'm lazy. It will have limits in the actual game. It can not be used while a Dummy or Lightning Tower is alive.
-units no longer run away on their own when attacked
-unit no longer attack without being ordered (you MUST left click now)
-added another locked door and error message (also on 2nd floor)
-added a “Key” button to the SketchBook
-made the map much smaller (just big enough for the borders of the playable areas)
-edited the terrain (1 tiny spot on 1st floor and 2 spots on 2nd floor)
-moved all 3 bossbars (fear, health, and dummy) to the right of the screen. Now you can hold control to see the Minimap
-changed all walls from skyscraper to manmade cliffs

v0.2.2 – v0.2.3 changes:
Tues, 6/22 and Wed, 6/23
-changed the chat between the character and Drawing (labels 5, 6, 7, 11, and 14)
-Changed all “Story so Far”s to “Journal”s (including variables and trigger names)
-Changed all “Mission”s to “The Story (so far)”s (including variables and trigger names)
-the camera now starts zoomed IN all the way (to zoom out, scroll IN and vice versa)
-the fear meter now works properly. Sprinting (Q/E) increases fear, not sprinting decreases it
-having 100/100 fear now damages the player
-changed show/hide UI button from tab to control
-added a crappy doodad-fied staircase that the player can't walk on (will add interactable stairs when I know how). The point to go to the 2nd story is still in the corner (right where the top step is)
-changed Player Unit to a marine (had trouble with ghost attacking)
-added the game mechanic to AUTO-TARGET. One unit will be auto-selected. Click to attack it, go to magic when it works and do that, etc.
-updated the Chain Lightning button/tooltip in Magic
-added the Chain Tower ability in magic (details are on the button's tooltip)
-only one magic ability can be working at a time (i.e. you cant have 2 lightning towers, or a lightning tower and use doves, etc). Also added an error message for this
-made the dialog for Chat with Drawing 50 bigger on the y axis
-added a “Dummy” button to the SketchBook
-revised several buttons' tooltips (all either SketchBook or Magic)

v0.2.1 – v0.2.2 changes:
Mon, 6/21
-added Sprinting (Q or E) (costs 1 Fear for every 0.75 game seconds sprinting)
-added Fear regeneration (+1 fear per 2 seconds not sprinting)
-changed World Map to Magic
-added a 2nd menu – Quick Menu (for Sketchbook and magic)
-added a 3rd menu – DS buttons
-changed the button layout of both main menus
-removed images from the menu buttons
-opening any of the 3 menus now pauses the game and doesn't require shift to be held down
-added Next and Back buttons to Story so Far
-added the first 3 Story so Far Mission labels (when a new page is available, the game tells you “Story so Far (mission) – updated) (6 is just a random number, so ignore #/6)
-added “Mission” and “Demo controls” buttons to the Story so Far (features added, not empty buttons)

v0.1.4 – v0.2.1 changes:
Sun, 6/20
-added dialogs for the rest of the menu buttons, but only the Save & Quit button is finished
-added the first 2 thought messages. One thing about the game is that there will be triggered audio for the main character's voice-actor. Since this can't be done on my own (easily), the messages will serve their purpose
-added a door on the 2nd story maze-ish area, pathing blocker, and an error message saying it's locked
-added Drawing (high templar) as neutral unit
-added the full dialogue between the player and Drawing
-when the player goes from one story in the house to the other (back corner of the kitchen), the camera now pans to the correct story instantly instead of over 2 seconds

v0.1.3 – v0.1.4 changes:
Sat, 6/19
-fixed issues with the main menu
-added all buttons to the main menu
-added Save & Quit feature on the main menu to its full extent
-added Options feature on the main menu, but with no options (for now)

v0.1.2 – v0.1.3 changes:
Fri, 6/18
-fixed camera lag issue
-decreased camera's vision of shadowed areas
-increased ghost's scale, jump height, and speed by 50%
-added a rough draft of the menu. Click the menu button on the side to open it.

V0.1.1 – V0.1.2 changes:
Thu, 6/17
-added the rest of the terrain
-added doors going from room to room (will add open/close animations eventually)
-changed player from zergling to ghost

-no way to make a custom minimap with fog of war properties yet, but when the final version comes out, i'll add this

To Do List:
-add tabbing to switch selected unit
-minimap (not the one on the UI)
-more than just a gun for combat (pick up other weapons, like the DT's scythe)
-cloaking/sneaking
-draw screen
-learn to draw door, key, and ladder (and 4th item?)
-add a ladder (and maybe a 4th drawn item) to sketchbook
-keep adding thought messages and error messages, and keep updating Story so Far (change “6”)
-add more enemy units
?-add all the 3d models
?-add BackPack (inventory)