Somnium v0.2.3

Details

  • Filename
    SomniumV0.2.3.SC2Map
  • Uploaded by
  • Uploaded
    Jun 23, 2010
  • Size
    1.16 MB
  • Downloads
    204
  • MD5
    02d89103d63f69b09835db68df17a4dd

Changelog

v0.2.2 – v0.2.3 changes:
-changed the chat between the character and Drawing (labels 5, 6, 7, 11, and 14)
-Changed all “Story so Far”s to “Journal”s (including variables and trigger names)
-Changed all “Mission”s to “The Story (so far)”s (including variables and trigger names)
-the camera now starts zoomed IN all the way (to zoom out, scroll IN and vice versa)
-the fear meter now works properly. Sprinting (Q/E) increases fear, not sprinting decreases it
-having 100/100 fear now damages the player
-changed show/hide UI button from tab to control
-added a crappy doodad-fied staircase that the player can't walk on (will add interactable stairs when I know how). The point to go to the 2nd story is still in the corner (right where the top step is)
-changed Player Unit to a marine (had trouble with ghost attacking)
-added the game mechanic to AUTO-TARGET. One unit will be auto-selected. Click to attack it, go to magic when it works and do that, etc.
-updated the Chain Lightning button/tooltip in Magic
-added the Chain Tower ability in magic (details are on the button's tooltip)
-only one magic ability can be working at a time (i.e. you cant have 2 lightning towers, or a lightning tower and use doves, etc). Also added an error message for this
-made the dialog for Chat with Drawing 50 bigger on the y axis
-added a “Dummy” button to the SketchBook
-revised several buttons' tooltips (all either SketchBook or Magic)

v0.2.1 – v0.2.2 changes:
-added Sprinting (Q or E) (costs 1 Fear for every 0.75 game seconds sprinting)
-added Fear regeneration (+1 fear per 2 seconds not sprinting)
-changed World Map to Magic
-added a 2nd menu – Quick Menu (for Sketchbook and magic)
-added a 3rd menu – DS buttons
-changed the button layout of both main menus
-removed images from the menu buttons
-opening any of the 3 menus now pauses the game and doesn't require shift to be held down
-added Next and Back buttons to Story so Far
-added the first 3 Story so Far Mission labels (when a new page is available, the game tells you “Story so Far (mission) – updated) (6 is just a random number, so ignore #/6)
-added “Mission” and “Demo controls” buttons to the Story so Far (features added, not empty buttons)

v0.1.4 – v0.2.1 changes:
-added dialogs for the rest of the menu buttons, but only the Save & Quit button is finished
-added the first 2 thought messages. One thing about the game is that there will be triggered audio for the main character's voice-actor. Since this can't be done on my own (easily), the messages will serve their purpose
-added a door on the 2nd story maze-ish area, pathing blocker, and an error message saying it's locked
-added Drawing (high templar) as neutral unit
-added the full dialogue between the player and Drawing
-when the player goes from one story in the house to the other (back corner of the kitchen), the camera now pans to the correct story instantly instead of over 2 seconds

v0.1.3 – v0.1.4 changes:
-fixed issues with the main menu
-added all buttons to the main menu
-added Save & Quit feature on the main menu to its full extent
-added Options feature on the main menu, but with no options (for now)

v0.1.2 – v0.1.3 changes:
-fixed camera lag issue
-decreased camera's vision of shadowed areas
-increased ghost's scale, jump height, and speed by 50%
-added a rough draft of the menu. Click the menu button on the side to open it.

V0.1.1 – V0.1.2 changes:
-added the rest of the terrain
-added doors going from room to room (will add open/close animations eventually)
-changed player from zergling to ghost

-custom minimap doesn't show a black/gray for unexplored areas or areas not currently in vision (the triggers are currently disabled)
-need to remove auto-attacking