Progress Update ( 5-27-30 )
This is my first post in an attempt to create a journal of sorts that I update on a regular basis - hopefully once a week or so.
The map is progressing well so far. My goal is to get a solid understanding how it functions over BNet with 4 players before the service is taken down on Tuesday. I'd really like to make sure all the work I do while BNet has been disabled doesn't have to be rewritten!
After this, more testing will be done when services are brought back up. By then I hope to have the entire first level completed, boss included. I want powerups to be implemented, and I'd like a unique usuable special ability for each player unit. I've worked out some basic ideas for the boss - but I have a lot of details to iron out. I want him to be tough and fought in multiple phases. While the rooms should of course provide entertainment, I want a lot of focus to be drawn to bosses and subbosses.
Hopefully with that 2 week testing period in between BNet being brought back up and retail being released, I can test/optimize the map to the point where I'm happy with releasing the first level to the public a day before retail is launched.
Newly Completed:
- 3 total player unit types [sabre, war hammer, cutlass]
- 4 enemy units [goon, heavy, centisnake, hunter]
- 4 full rooms
- weapon powerups [levels 1, 2, and 3]
- player movement improved
- successfully published
Upcoming Goals:
- unique specials for each player unit
- level 4 "overdrive" weapon upgrade implementation
- random powerup system
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