Rebel Yell v1.04

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  • Filename
    Rebel_Yell_v1.04.zip
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  • Uploaded
    Jun 21, 2011
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    78.29 MB
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    74,853
  • MD5
    d6259e69560e1bbb3e8834c4dedcdc00

Changelog

v1.04

  • (almost completely) removed the nasty visible map borders/edges (mostly affected widescreen resolutions)
  • minor cosmetic changes (mostly to the space platform missions)
  • disabled Valkyries, for story-related reasons (Medics are still fine)

Mission 02 - Backwater Station

  • disabled construction of Academy, Bunker

Mission 04 - Jacobs Installation

  • fixed a camera glitch at the ramp before the last teleport
  • you can now reset the third person view after loading a save by typing "camera" as a chat message
  • fixed an issue that caused the friendly AI to not engage the Zerg properly

Mission 07 - The Trump Card

  • you can no longer accidentally "deposit" the Psi Emitter to a Command Center
  • fixed a glitch related to mining at the expansion
  • map edge is no longer visible in the ending cutscene

Mission 08 - The Big Push

  • "fixed" the broken Control Tower (we'll get back to it)
  • you can now actually place a Command Center at the top expansion

Mission 10 - The Hammer Falls

  • fixed the pathing of some doodads

v1.03

  • fixed broken upgrades such as U-238 Shells
  • removed some doodad clutter on certain maps, creating more space to operate
  • pre-placed Ghost Academies on certain maps (dammit) replaced by the correct SC1 Academies
  • minor cosmetic changes

Mission 07 - The Trump Card

  • removed random pathing blockers in the middle of the base

Mission 08 - The Big Push

  • fixed the top Vespene Geyser

v1.02

More detailed terrain by johnnythewolf

v1.01

  • Maps are now "linked", you can continue the campaign after finishing a map without having to exit the game
  • Score screens added to the end of the maps (limited to units produced/killed/lost for now)
  • "Hero" units now benefit from weapon & armor upgrades, and have their own abilities separate from regular units
  • Some minor cosmetic changes

Mission 04 - Jacobs Installation

  • Raynor's damage increased from 12 to 15, reload time decreased from 2,5 seconds to 2 seconds, reload no longer "spammable"
  • One friendly marine removed to compensate (and give you slightly more room)
  • Smoother camera when teleporting
  • Hopefully fixed a camera issue at the start with higher resolutions

Mission 06 - Norad II

  • AI no longer rebuilds the starting units at map entrance

v1.0

First release

  • spider mine kills probably won't register on the scoresheet