Risk Unlimited

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Risk Unlimited

I'm sure many people will remember Risk from Warcraft 3, my intention is to recreate Risk from wc3 as it is one of my favorite games of all time. I found that behind its very simple exterior was a wealth of strategy that is a lot harder to put into words than unit counters. Anyway, I have recreated the game with a modified Risk Devolution unit set and it now has almost all the functionality of the game in wc3 (of course with the bonuses of infinite selection and a smoother game engine). I have only kept the game very similar because I want Risk to become popular and I don't want to risk an untried, untested unit set with the popularity system the way it is.

For those who don't know, the aim of Risk is to conquer the whole map (mine being Europe) by expanding as quickly and efficiently as possible, and defeating opposition through means of diplomacy or force. The game is based on the mechanic of capturing countries, to control a country you must own every city in it, and when you control a city you gain income from it. This gives the game its main dynamic, the larger a country is, the more income it gives you, but the harder it is to completely hold against attack.

But of course, I wouldn't just want to make a map thats only an improvement of a wc3 map, when I am happy that Risk's popularity is secure I will start working on "Risk 2.0", (hopefully not like battle.net 2.0). I intend on completely remaking Risk to be as strategically and tactically deep as I can achieve, I'm only going to keep the basics of the game unchanged, cities must be captured to take whole regions, everything else is up for change. So if anyone has any suggestions for a unit set, or any other aspect of the game I would like to hear them.

Not only this but I plan on adding a ranking system to give another level of competition to the game. The ranking system I have in mind is a modification of the Elo ranking system used in chess.

But, alas my map is lacking in popularity, so the best contribution you could give would be to play Risk (only on Europe atm but I have someone who will publish it in America for me).


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About This Project

  • Project ID
    25380
  • Created
    Aug 6, 2010
  • Last Released File
    Never
  • Total Downloads
    0
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