Random Unit FFA

It's very simple.  You have 3 beacons.  They are based off of the three races.  Move your SCV there and you will get a random unit based on that race.  Kill the other units people randomly spawned, think ahead!  Winner is the most kills after 15 minutes.

Change Log:
Changed the following spawns per spawn:
- Reapers decreased to 2 (from 3).
- Hydralisks increased to 4 (from 3).
- Zealots increased to 3 (from 2).
- Phoenixes decreased to 2 (from 3).
- Scouts decreased to 2 (from 3).

- Increased the size of the SCV box to prevent accidental choices.
- Increased the game's Time Limit to 20 Game Minutes.
- Forced Alliances - Everyone is an enemy against everyone else. (Need to test to see if it is locked -- Probably is).
- Changed Kill System to a Kill Point system.  Every spawn will give a total of 8 points and 8 Minerals to the killer should he get all of the spawn.  Zealots are the only exception giving 9 of both total.
- Added Random Chance for Medics and Science Vessels for all race choices.
- Changed the Spawn locations to a random choice between 30 different spots.  This will prevent camping.  Medics and Science Vessels however will spawn at the old location so that a defenseless unit does not get spawned in the middle of a battleground.
- Removed Yamato Cannon (Battlecruiser) and 250mm Strike (Thor).  They are just too powerful for this type of game.
- Gave Marauders the ability to attack air and increased their damage by 5 (10 more vs. Mechanical)
- Gave Firebats the ability to attack air and increased their damage to 12 (24 vs. Light).
- Ghosts no longer have the Sniper Round ability and instead do 50 damage to all Biological Units.  I believe this will make them a whole lot more useful.


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About This Project

  • Project ID
    26246
  • Created
    Sep 12, 2010
  • Last Released File
    Sep 15, 2010
  • Total Downloads
    449
  • License

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