intel

Cerebral Intelligence Agency (CIA)

Working Features

  • Locates all possible expansion spots for scouting/expansion purposes.
  • Marks locations as enemy/friendly once any unit spots a town hall nearby
  • Marks locations as ground or air accessible.
  • Marks 1st town discovered for a player as their Main. All others as Expansion.
TODO
  • Mark town as neutral again when a town hall is destroyed.
  • Include additional info on towns - such as resources left, peons, defensive structures
  • Deal with the possibility of floating command centers.
  • Create various access functions for quickly returning data about known town locations.
  • Mark player's towns as friendly.
  • Develop system of placing scouts for intel and gathering info from them. Use the right scout for the job.
  • Determine travel time to & from various locations for attack coordination.
  • Use Overlords to generate creep at expansion locations to block non-Zerg construction. This feature may need to be modified or disabled for allied matches with non-Zerg.
WISHLIST
  • Historical data
    • Was a town ever here? Enemy or friendly?
    • Last time scouted
    • Last time attacked
    • When was this town found
    • Projected time till resource exhaustion at this site.

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