Invicta Campaign
The campaign follows the story of a protoss tribe created not long before the events of Star Craft 2. This tribe has been isolated from the outside universe for their entire existence. After the collapse of the Zealot Imperium (the empire that the tribe created at the start of its existence), the tribe shattered into multiple warring factions: the Invictas. This era became known as the Invicta age.
A few years later, a coalition called the IAC has been made to keep the peace, however dark forces are at work. The Invicta Inferno is advocating for war and a signal from the outside universe threatens to change everything. Follow the story of three factions: the Invicta Justicar, Inferno and Seleik as a great mystery unravels!
To Install:
- Unzip the zip-files.
- Copy the files within the unzipped folder.
- Open your SC2 directory [by default it should be C:/Program Files/Starcraft II/ ].
- Open the Maps folder within your SC2 directory. If this folder does not exist, create a new folder and name it Maps.
- Inside the Maps folder, create a new folder with the name: Invicta Campaign.
- Open the StarCraft 2 editor then click on File and Open.
- Find your SC2 directory and the click on the Invicta Campaign folder.
- Click on the mission you want to play (the map should then load in your editor).
- Press the test document button (on top bar) and enjoy :)
- FOR MISSION 8 ONWARDS (and the remasters): extract the mod file (Invicta mod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents"). If you do not have a mods folder, simply create one.
- If using the new 'Collection' you must remove each map and the mod from the folder it comes in and add them to the relevant folders as stated above.
Discord: https://discord.gg/22Q2zYz (regular updates posted here)
Act 1, Invicta:
Mission 1: The Signal is out, Mission 1 remaster: A New Dawn is out
Mission 2: Satherial is out, Mission 2 remaster: City Under Fire is out
Mission 3: To Extinguish The Flame is out
Mission 4: When One Falls.... is out
Mission 5: A Destiny To Fulfil.... is out
Mission 6: Gateway To Oblivion is out
Mission 7: A War In Requilis is out
Mission 8: Fellowship Of Darkness is out
Mission 9: Empire Of Ashes is out. You must download the updated version of the Invicta mod for this mission.
Act 2, Tainted Legacy: in development
The multiplayer spinoff: 'Invicta Wars' can be found on the sc2 arcade only
Playthrough by Jayborino: https://www.youtube.com/playlist?list=PLMmfhvBzj4FDlyMBcVhgMIqtY5Oy8lmwq
I need to know, has anyone beaten the current versions of the first 2 missions on Hard? For mission 1, I got to where I killed all of the Zerg and got the 3rd hero and killed all of the Orange Protoss, but that came at the cost of sacrificing the main troop reinforcement base. With only getting a couple of new troops every 3 mins, it was too difficult to destroy red. And when restarting, I just couldn't take out orange while keeping the ally reinforcement bases alive.. BUT it does seem possible with enough skill.
For mission 2, it just seems impossible. I don't know how the heck anyone could push through the map fast enough before the protoss base gets destroyed by red. I'm very good at all at the game but the part of mission 2 i'm talking about has zero macro. Am I missing a trick or secret somewhere?
I get to the spot where you get the thors, and can only take out 1 more nydus worm after that (barely) before mission failure. I also tried reloading a save and spending a couple thousand minerals on static defense at the spot that the protoss base gets spawned in after killing the last nydus of the first part. Also made sure all my army was there before losing control of them.
In reply to robotman07:
A tip for this part is that you must ensure a nexus is alive. The nexus that you need to keep alive is the one where the heroes (artamis, spectron and ryder) are guarding. Look where they are to know where you have to protect.
man is this game dead?
In reply to canaksucan:
No, just had to be put on hold due to irl stuff getting in the way. Development has been active in the last 2 months though and got close to a release of the next mission. However, a major bug surface which is requiring a re-write of all the data code. Hence the long wait. Thank you for your patience.
hello pearlcross8 when is the first mission of act 2 coming out it has been 4 months? :D Thank you.
In reply to canaksucan:
Hi there, sorry for the delay. I have recently started work in a hospital so have been struggling with free time at the moment. The mission is about 20% done but development is a bit slow right now. I'll do my best to get it done faster during my holidays :)
hello sir,
cant play last two missions, when i want to launch them via editor, it says cant find dependecy file. Every other mission will open without problem, and they are awesome!
Any help?
Best regards
Update: problem solved, didnt read your instructions thoroughly :) put invicta mod into mod file, all good :D
In reply to shone1986:
Glad its working :)
and are we gonna play as bad guys again i really like playing as amon and i am sad that he will lose again he needs to win at some points in amon bad guy campaign at first he wins then he loses every amon campaign has that i really like amon so if he dies in invicta or loses again he can lose like by fighting pretty hard and make him hard to lose if there will be an act 3 though?
In reply to canaksucan:
Amon will be much more fleshed out as a character in this campaign and won't just straight up lose like a classic bad guy.
In reply to pearlcross8:
that's good to hear i did not feel like the bad guy of all universe get killed in 2 hours on legacy of the void campaign. I hope Amon wins you know on this campaign you are making i really want to see a bad guy win :D
Peace!!
when will be the act 2 will come here ?
In reply to canaksucan:
If you use discord then feel free to join the Invicta discord linked in the description for news about act 2 :). We are hoping to complete the first mission of act 2 between June-August this year with the next two following it shortly afterwards.
I really liked you make the map tiny then larger! I am going to ask you something is there any campaigns like yours you know expand like your map if you do I really want to look for them ?
In reply to canaksucan:
I'm not aware of any that do this on a very frequent level. However I know some missions in 'The Dark Story' trilogy do this.
In reply to pearlcross8:
thanks i thought that you are sick or you know not alive because of covid 19 that the act 2 will never come but whatever thanks for the news by the way appreciatted
This is the best custom campaign I have ever played! I hope you will continue modifying and creating new interesting missions. I have a few suggestions for some of the missions:
1. For Mission 2, Act 1, it would be interesting to see Mobieus Corps setting up bases and rebuilding outposts destroyed at the beginning and creating new ones in areas where you have destroyed the nydus worms, to help defend against the zerg and the Inferno, and also launch attacks on their own, to make the first stage of the mission shorter, but they would be launching attacks all the way through the mission. Also, when you rescue the engineer, I think that your allies should get 3 damage and 3 armour upgrades, and Ryder could send bigger and bigger waves, and you could upgrade him to send air waves as well, to make the whole mission chaotic and interesting. Lastly, I think that the Inferno would also send attacks with air units and also try to build bases and outposts, so that when you're defending the artifact, they would send bigger and more powerful waves.
2. For Mission 6, Act 1, if you destroy the nexus' of the 2 clans, then they would become your allies and build even stronger bases than before and be loyal to you, so you won't have to pay them anymore and you could gain the option to upgrade them. Also, I thought there wasn't enough side objectives, so I think it would make sense if there were tons of them all over the map, and also I think Vaxxar could build outposts outside her base, as it would make sense as she's trying to reclaim the land.
3. For Mission 8, Act 1, I would like to see a great deal of changes. When you get the different Zealot Imperium on your side, I think it would make sense if they would make outposts outside their bases, to help defend against the waves, and for the Cult of Arion and the Sons of Melissande, they would be upgrade and get mechanical and air units. I could see that the Cult of Stryvix weren't using shield batteries, so I think that they should use even more, and their base weren't that heavily defended, so it would make sense if it would be as heavily defended as possible. Lastly, I think that when the terrans and Stryvix are reinforcing your side of the base, they would construct outposts and bases, but you would have to upgrade them even more, I could see that the Terrans base were tiny, so I think on their side of the base you could make the temple larger and longer, so they could better cope with the enemy attacks and a Final Upgrade could be forcing them to start making attacks early.
I would like to know if in the Second Act that Mobieus would invent and introduce the Contingency to make them more powerful? Lastly, I have a mission suggestion, which is when the Inferno are attacking Satherial, Ryder would negotiate with his rebels and make them join him forever, and send a distress signal to any allies alive in the universe, which would make some of the old-fashioned dominion, UED, all the Mobieus Foundation members that are alive with their hybrids, some of Amon's zerg, some of the Umojans and Nova's old scientists and army who had left Nova when she became an outlaw to arrive and help Ryder, where he would invent the Contingency, and his allies would join him forever.
Amazing custom campaign, I'm all excited to continue, every day I go to the game to check if there is something new when the second act comes out ?
In reply to artanis252:
Yea sorry it's taking so long, university keeps getting in the way. The plan is to release act 2 mission 1 some time towards the start of 2021
Your campaign is awesome ! I'm not a pro so i had to restart maaany times, but everybody can apprecite the epic-ness of this campaign. Sorry if you answered that question before, but is it possible to access the soundtrack outside of the game ?